201,779 Commits over 4,171 Days - 2.02cph!
Clientside PlayerButtonDown/PlayerButtonUp hooks pass mouse events regardless of vgui focus (same as serverside)
Automated Linux Build #293
Automated Windows Build #293
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Automated Linux DS Build #293
Automated Linux Build #294
Automated Windows Build #294
Automated Linux DS Build #294
Removed FCVAR_ARCHIVE from npc_height_adjust
Ground contact info for IK ents is now calculated serverside
Ground contact info no longer networked to server in client usercmds (non-listen clients also don't get destroyed by multiple NPCs)
Added delta encoding for CUserCmd::Buttons
Automated Linux Build #295
Automated Windows Build #295
UI tinkering, prep for crafting radial, WIP player interface for Unit/Agent desires
Automated Linux DS Build #295
FOR FUCK SAKE tileEd prefab
FOR FUCK SAKE cleaning flies
Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.
Automated Linux Build #296
Automated Windows Build #296
Automated Linux DS Build #296
rigged new shoes that Paul made
Fixed Estonian language having Ethiopian flag.
Automated Windows Build #297
Automated Linux DS Build #297
Misc stuff, started on drawable unit movement paths but cockblocked by Unity
Spawner stuff, Zone+Ecology runs all spawners in children
Added UnitSensor EC
GroupSettings.Create fix
FOR FUCK SAKE tileEd prefab
Init targetFrameRate when running benchmark
SkinnedMeshCollider Benchmark
Try to ignore some bullshit unity errors
Don't kick admins/devs for exceptions
DispenserEntityWrapper inherits DataParameters
"Cannot mark assets and scenes in one AssetBundle"
Ported most resource stuff to dispenser
Split UDM.FilterBehaviourTargets up into two methods for clarity
Fix for pure server not sending proper player state.