202,578 Commits over 4,171 Days - 2.02cph!

9 Years Ago
Added unit to unit flag event. Made a tribe combat activity.
9 Years Ago
Merging from temporal-aa branch
9 Years Ago
Merging from temporal-aa branch
9 Years Ago
Save
9 Years Ago
Moved Unit portrait stuff into it's own manager, fixed tracker potraits being shit
9 Years Ago
More unit portrait fiddling
9 Years Ago
icon doesn't touch rim
9 Years Ago
Fixed tutorial and tasks widget issues by moving elements to prefabs rather than finding components in children etc
9 Years Ago
Tut widget visuals
9 Years Ago
TribeTracker padding
9 Years Ago
completely revamped xp earner categories max xp you can earn from any player clamped to 6 xp earned from other players tapers off the more they earn for you xp from using resources for crafting removed diminishing xp bonus for crafting an item ( max 1xp total )
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
. completely revamped xp earner categories . max xp you can earn from any player clamped to 6 . xp earned from other players tapers off the more they earn for you . xp from using resources for crafting removed . diminishing xp bonus for crafting an item ( max 1xp total ) merge into main
9 Years Ago
. completely revamped xp earner categories . max xp you can earn from any player clamped to 6 . xp earned from other players tapers off the more they earn for you . xp from using resources for crafting removed . diminishing xp bonus for crafting an item ( max 1xp total ) merge into main
9 Years Ago
save++ persistence++
9 Years Ago
Server compile fix
9 Years Ago
Temporary workaround for nonJitteredProjectionMatrix on b21 Removed custom motion vectors shader from temporal-aa folder
9 Years Ago
Missed delete shader
9 Years Ago
changed movement to idle blend from speed which is NavMeshAgent.speed (Maximum movement speed when following a path) to animatorSpeed which is Unit.Navigation.NavMeshAgent.velocity.magnitude (the current velocity)
9 Years Ago
Fixed some bugs in how equip and stow was gating callbacks on wrong conditions Didn't cleaning up event data for equip and stow.
9 Years Ago
added events to switch items between L R back
9 Years Ago
deleted commented segment
9 Years Ago
Prefab name lookup optimization
9 Years Ago
vm crossbow updates
9 Years Ago
Renamed VitalTypes.CurrentSpeed to DesiredSpeed
9 Years Ago
Unity 5.4.0b25 (to see if it fixes build server crashing)
9 Years Ago
Networking optimizations
bot
9 Years Ago
Automated OSX Build
bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated Windows Build
9 Years Ago
Updated beep - some steam integration added
9 Years Ago
Added Items+Callbacks partial Added UnitInteractionsState StateMachineBehaviour for better Items related animation event handling
9 Years Ago
Comments
9 Years Ago
shivering male vox shortened
9 Years Ago
starving male vox shortened
9 Years Ago
Moved raknet to its own dll Updated native libraries Cache BaseEntity.ToString()
9 Years Ago
this[] and FA.Count pattern in Items Added DebugTools Item listing
9 Years Ago
Let right hand stow and equip, just like the left hand. Not everything is a bow.
9 Years Ago
After we pick up something, let's automatically equip it.
9 Years Ago
hungry and starving vox edits
9 Years Ago
If we try to equip an item that's already held, we just set the active combat ability of our combat component to the first ability of that item.
9 Years Ago
$BLACKBOARD_COMBAT_ABILITY$ Behaviour description variable
9 Years Ago
Items fix
9 Years Ago
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9 Years Ago
Fixed BehaviourChain.ContainsActionOfType not doing what it should FollowTargetSettings Ends and Stops Navigation instead of setting destination to our position
9 Years Ago
Raknet test Timewarning - do nothing when not enabled at all in release builds
9 Years Ago
dynamically set navmesagent stopping distance
9 Years Ago
checked in the wrong file with last checkin:( dynamically set navmeshagent stopping distance
9 Years Ago
EquipWeaponSelectorSettings always returns true, even if we can't find a weapon