200,813 Commits over 4,171 Days - 2.01cph!
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boot / networkmanager prefab and scene refactor
fixed checkpoint model LOD1 floating decal
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temp igniter attack sound
Finally found and fixed the random sound effect that plays at the start of matches and career creator.
compound tunnel B progress backup
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Updated plugins, fixed a serialization bug.
ItemAction callback cleanup, should fix invalid cast and pop errors if something is hooked up incorrectly
Reset role assignment UI via Refresh override
Moved all Senses tick functionality to SensesSystem, Senses holds only data and some lookup API for that data
Fix GetAnimInfo bailing on valid entities
Unfinished characterstate work
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compound tunnel B improvements
light overgrowth pass
scene2prefab
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Made it impossible for people to own more than 1 building/home (for now)
Ownable & Ownership cleanup
EntityId caching
Fixed potential NRE in VisualFX destruction
Combat targetting callback cleanup
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Various console command cleanup and error safety checks (resolving a bunch of crap on Sentry)
Combat no longer logs "trying to attack an invalid target" as an error, now under editor only combat logs
cmd verification base work
Campfires can now be added to existing settlements
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More combat callback cleanup
move and attack commands now return false if they invalid actions
fixup panel message parameters
People should no longer hunt if they're carrying a unit.
IsCarryingUnitCondition has a "Condition" mode.
progress backup / tunnel A scientists patrols
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tunnel B scientists patrols
A and B lookat's
scene2prefab