144,087 Commits over 4,413 Days - 1.36cph!

11 Years Ago
Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
11 Years Ago
Distant rocket launcher attack sounds
11 Years Ago
Player water movement sounds
11 Years Ago
Door sound timing fixes
11 Years Ago
Thrown hatchet/pick flight sound
11 Years Ago
merge from main
11 Years Ago
gates.external.high refactoring attempt
11 Years Ago
Steam Items have a subcategory Items can define a steam item, is craftable if the player owns it Steam item schema adds store tags Added steam items for new signs
11 Years Ago
UNITY_EDITOR fix
11 Years Ago
models/LODs/COL/Gibs for wood shutters
11 Years Ago
Gate anim fixes
11 Years Ago
Halloween items
11 Years Ago
collision polish (shooting in holes improved) added collisions back
11 Years Ago
merge from main
11 Years Ago
merging changes from gate_anim
11 Years Ago
wood gate lock position fixed
11 Years Ago
Removing old skinmesh gate files that we don't need anymore
11 Years Ago
skin icons
11 Years Ago
Icon tweaks
11 Years Ago
Fixed being unable to build foundation steps going up from triangle foundations
11 Years Ago
UNITY_EDITOR
11 Years Ago
merge from main stone_gate implementation removed some older anim prefab
11 Years Ago
sign icon renders
11 Years Ago
Steam item icons
11 Years Ago
Rain 2.4 Launcher effect tweaks Generator Smoke effect for Vince.
11 Years Ago
Phrases/Manifest/Loottables/Phrases
11 Years Ago
Skin fixes/tweaks
11 Years Ago
Fixed wrong skin count in blueprints
11 Years Ago
Holosight hasn't got condition
11 Years Ago
Gates icons
11 Years Ago
Made external high walls more expensive
11 Years Ago
grenade throw distances unified grenades are a lot more predictable, less bounce, more friction
11 Years Ago
merge from main
11 Years Ago
merge into main
11 Years Ago
grenades can stack to 2
11 Years Ago
update loot tables
11 Years Ago
Quick fix for high external gate sounds
11 Years Ago
Fixed fog-to-alpha in globalfog and ppscatter to eliminate need for explicit ordering Added high-perf GPU-based water simulation and removed all traces of threaded CPU-based simulation; now sync on render thread via command buffers Added water fallback to lowest quality if GPU-based sim is not supported Tweaked water local reflection to be slightly faster; longer vertical reflections far away Merged in changes from Before; renamed shaders, minor refactor
11 Years Ago
Thrown weapon fixes
11 Years Ago
Bucket of fixes for signs/banners
11 Years Ago
all chopper gibs are two sided
11 Years Ago
Tone down yesterday's ssr tweaks a little bit
11 Years Ago
merge from main
11 Years Ago
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11 Years Ago
batched meshes, wall.window socket update wood shutters prefab, anims
11 Years Ago
Fixed door close sound playing with first interaction of door Added BaseEntity.Flags.Busy Cannot interact with doors while closing or opening
11 Years Ago
Fixed melee weapons thrown at barricades damaging the thrower
11 Years Ago
Fixed door placement on triangle floor
11 Years Ago
Shutters Sockets not conflicting with window.bars collision Added the rest of hinges to wood and metal tier window frames Texture tweaks
11 Years Ago
Fixed torch lit sound not reacting to sound sliders