144,089 Commits over 4,413 Days - 1.36cph!

11 Years Ago
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Finished organising, for now
11 Years Ago
Making "Creating item with less than 1 amount" an error, so we can more easily get a stack trace
11 Years Ago
Report some server perf stats in query
11 Years Ago
Correctly limit chat input characters on HUD
11 Years Ago
Fixed map water not drawing
11 Years Ago
Bundles
11 Years Ago
Prefab fixes
11 Years Ago
ValidateObjectReferences
11 Years Ago
11 Years Ago
Test that referenced prefabs are in an asset bundle
11 Years Ago
Merge from main
11 Years Ago
Moving AmplifyColor back to ThirdParty
11 Years Ago
Compile debug+release together
11 Years Ago
Removed window bars / door from planner
11 Years Ago
AA on rendered icons Doors are craftable items
11 Years Ago
Fixed codelock using strings for effect prefabs
11 Years Ago
Made Socket_Specific more explicit Window bars crafted items
11 Years Ago
Shutter icons
11 Years Ago
Shelves models, LODs, Gibs, COL
11 Years Ago
Fixed shutters not closing Moved embrasures to own folder Fixed embrasure placement gude using wrong model
11 Years Ago
merge from main
11 Years Ago
Fixed door knock effects being referenced by string Doors aren't BuildingBlock derived Fixed shutters etc not breaking when wall fell down
11 Years Ago
Doors use guide skins
11 Years Ago
moving sheves into the new deployable prefab folder
11 Years Ago
removing previous folder
11 Years Ago
Sockets can choose whether or not to be monogamous Entity links are initialized in InitShared and linked in PostInitShared Stability uses stability entity links for robustness and predictability
11 Years Ago
Shelves copy pasta
11 Years Ago
Door guides
11 Years Ago
Should fix "only legs" Should fix not being able to build Fixed supply signal not working (referencing plane by string) Loot tables Removed AK47 Updated phrases
11 Years Ago
11 Years Ago
wood door texture fixes (leftovers in AO map and diffuses)
11 Years Ago
Disabled legacy deploy LOS test (was breaking shelf deployment) Added vehicles and horse riding