134,967 Commits over 4,293 Days - 1.31cph!
[D11][Animation][#2470] Player model light sources activating when triggered
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Exposed detail mask tiling/offset in HDRP/Custom/Lit Blend Layer shaders
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[D11] Optimised Flame turret fire particles.
[D11] Optimised Flamethrower fire particles.
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[D11] Rotation fix for Range Halls at Launch Site
[D11] + Overhauled the wooden cabins in the bandit camp
[D11] Extra Terrain Materials
[D11][Art][#3521] Terrain gradually gets darker
[D11] Optimised Hobobarrel fire particles.
more driver position /seat /dashboard tweak
[D11] Reduced the size of the Prevent_building blockers in the launch site
[D11] Lock position on wooden door fixed
[D11] Even more Z fighting Fixes
[D11] Reduced the size of the Prevent_building blockers in water treatment plant and junkyard
[D11] Optimised large furnace fire particles.
[D11] Trainyard SLOD textured + Distances changed
mine material tweaks
adding some extra texture maps to ensure old style shaders look good
[D1] Optimised furnace fire particles.
updated collider of timbermine entrance justincase'
timbermine entrance model has more forgiving padding to attach cliffs to
Prefabed the objects on SavasIsland_new that are shared between normal and koth modes
[D11] Reduced the size of the Prevent_building blocker in the trainyard adjusted the Prevent_building blocker in the airport
[D11] Fixed issue with road piece spawning twice
[D11] Fix for Incorrect Fuel Engine Materials + Z fighting in Industrial_bld_d
Qualities are now calculated correctly and instantly when a seed is planted into a planterbox, instead of having a null planterbox until the first tick because of the parent not being set by that point.
Updated farming save.
[D1] Optimised BBQ fire particles.
[D11] Reduced the size of the Prevent_building blockers in a number of monuments
[D1] Optimised fireplace fire particles.
[D11] Jumper Rotation Fix
SavasIsland_new Cave entrances manual cliffs dressing
adjusting seat and driver positions
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Pedal max angle change from 90° to 75°