127,956 Commits over 4,109 Days - 1.30cph!
improved a bunch of deer animations
commiting all the Deer sound .wavs
Resists are now updated on the UI
Increased chat font size slightly.
Added low health overlay that fades in as player looses health.
Health HUD now hidden when full.
Wood/metal/concrete bullet impact effects.
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Moved stag entity out of prefabs folder (not ready, was causing issues)
SpawnPopulation.Spawn - report warning if trying to create entity that isn't an entity
I broked TakeDamage
Added warning if UpdateNetworkGroup can't find a parent
Removed debug
Fixed network groups not always being updated properly
Fixed icon z-indexing issue. Fixed issue with resistance bars being incorrectly sized at low resolutions (800x600).
Added icons for hot and cold effects
Update Child entity network group when parent updates
Menu blur, proper
Update player model in inventory at a lower rate (performance)
Server performance tweaks
Fixed z-indexing issues when dragging icons
Added flinch additives folder & animations
Added sleeping flinch anims
Added another rock, some scene updates. Annnoying meta changes? D:
Forest types 3, 4, 5, 6, 7 with billboards.
I think we don't want the art scene folder on main
Added or updated approximately 3 million meta files
Added MaxIndex extension method
Added TerrainBiome info, enum and struct
Moved some utility components to their correct folder
Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
Small tree 4-1 texture fix.
Tiny ambient light and aurora tweaks.
checking in the boar model.
Added base patterns to use with clothing shader. Added WIP snow jacket model and textures.
Time of Day update to 2.1.0 prerelease 5
Added terrain forest enum
Moved some transform extensions from TransformUtil to TransformEx
Moved some vector extensions from TransformUtil to VectorEx
Moved LINQ extensions to LinqEx
Tweaked sky day-night progression curve
Added construction layer to wolf obstacle mask
Fixed trees being invisible (requires server restart)
Added correct prefab name to mushroom prefabs
Removed old tree prefabs (base assets are still in backup folder if you need them)