127,504 Commits over 4,109 Days - 1.29cph!
Updated cave test prefab/scene
AI - Ignore disabled colliders
Fixed AI gathering around the spot where a player died.. forever
Fixed dead and disconnected players not getting removed from the server
Made player ragdoll ignore collisions with player movement
Added radiation effects to camera
Added geiger sounds
Reverted changes to TerrainCollisionTrigger - cuz it didn't fix shit
Made the config file load on startup
Removed SteamNative - changed to Steamworks.Net - this could hurt for a day or two
fiixed issues with hazmat pants mesh + added scale bone for waist
fixed hazmat pants prefab ( which broke when updating the mesh)
tweaked mesh to remove clipping
Deleted some name conflict files that never should have been committed
Updated Steamworks.NET native library platform settings
Fixed missing skinned mesh renderer reference on hazmat_pants
Tweaked player movement (mainly animation events and jump conditions)
Fixed playercounts in server list (wasn't reading tags properly)
Recompiled plugins (for andre)
Fixed burlap trousers again
Updated steam libraries to sdk 1.31
Fixed connecting from server list (changed with steamworks_net)
Don't report [EAC] Authed when they've just been kicked
Reject joins with obviously invalid steamids
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
finished the rest of the player holding spear animations;
Updated steam libraries for dedicated server
Fixed hammer world model prefab
Demolish weapons are now more/less proficient towards different building levels
Slowed rock attack time
Rock does less damage
Wolves and Bears now attack
Generisized GameSignal stuff
Protocol++
Added P2P networking
Made voice chat use P2P networking
Made voice chat work
Players chatting move their mouths http://files.facepunch.com/garry/2014/October/02/1412257825.mp4
protocol++
Time of Day update to 2.3.0 prerelease 1
Notices for poison, bleeding, cold, dehydrated, drowning, freezing, hot, starving and wet
Fixed cursor tooltips not showing for players
added 'spear' category to the devplayer script
If CoherentUILibrary.CreateViewContext returns null, try to MarkContentCorrupt
Moved Coherent new MouseEventData() - so it's created in Start instead of the constructor
Fixed NRE in Planner+Guide.UpdateComponent
Fixed NRE in Lidgren.Client.Cycle
Fixed NRE in ConstructVision.OnObjectRemoved
Fixed NRE in RifleControl.OnClientTick
Fixed rare EasyAntiCheat initialization error
Enabled EAC for OSX/Linux
Fixed NRE in SkinnedMeshCollision.TraceTest
Updated UnityEngine.dll used by plugins
Added Howie's placeholder monuments
Protocol++
Wind speed now varies depending on your location and the time of day.
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
Backup committing WIP files.
rigged the new flare mesh.
edited the flare mesh prefab; made some adjustments to the salvage tools prefabs
medical syring rigged up and some view model anims done.
Fixed NRE in AtmosphericBlend
Added debug output to wakeup command, to diagnose not spawning when pressing the button