127,503 Commits over 4,109 Days - 1.29cph!
Fixed player ragdoll's ass exploding out when killed
Fixed gathering a human skull using a projectile
Made furnace destroyable
Made campfire destroytable
Prevented building campfire, sleeping bag, furnace inside each other
Prevented stacking furnace/storage boxes
Fixed storage box not having collisions
Protocol++
Split the snapshot messages until smaller chunks
Cleaned up lerping (removed old, unused code)
Fixed warnings, cleaned up redundant startup output
created bow_tier1 materials
updated anims, model, prefab & anim controller for view model bow
Added placeholder level models for all building components
Made placeholder building level textures slightly less shitty
Fixed building guides being invisible
Added a buttload of unused substances
Fixed player not rotating at all
Fixed player rotations not networking when standing still
Fixed rotation lerp not working
Added small mountains back to the temperate biome (experimenting a little)
Protocol++ (network + save)
Time of Day update to 2.3.0 prerelease 2
When kicking a user due to EAC, mention that in the reason
changed the timings on the view model weapons so they detect impact sooner
Fixed NRE in TickAttackTargetAction
fixed bolt rifle clipping during the attack animation
Added Wind Main to atmospheric blend; updates at very low freq due to tree anim reset
some more medical syringe animations.. Having trouble kicking this drug habit..
A metric ton of forest/tree changes. Still WIP, but the most glaring forest issues should be fixed. Lots of ST optimizations as well. Note: Only running a single variant per tree species, for the time being.
Cleaned up obsolete tree files.
Various forest prefab changes.
Slight tree mat and LOD fixes.
Fixed some clipping and seam issues on the Hazmat jacket. Added Small Stash models, mats, and prefab.
Less crazy god-rays during night time.
Giving directional fog another chance at life, now that we have fogged water reflections.
Made god rays utilize depth values again (Petur... stahp)
Time of Day update to 2.3.0 prerelease 3
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changed the sound distances on several of the sound effects (footsteps / bullet impacts/ etc..). Set all viewmodel sounds to 2D
Added player flinch anims
Removed missing trees from testlevel (fixes editor crashing)
Don't bother with steam auth if in editor
Rnamed Animator to AnimatorEx (fixes warning)
Debug info for player wakeup bug
Fixed door not having level skin textures (placeholders)
Fixed lock dissapearing when upgrading/downgrading a door
Made players walk and sprint slower backwards than forwards
Slightly nerfed jumping on slopes (last ground speed = max air speed)
Fixed that the landing head bob was being played when leaving water
Fixed being able to place building blocks through walls
protocol++ (prefab names changed, incompatible between playforms)
Remove player from sleeper list when killed
Throw warning when got sleeper that isn't sleeping
Fix GoogleAnalytics not working
Fixed missing footsteps when moving right
Tools/Update Clothes Models checks for prefabs without colliders
Fixed burlap shirt not having a collider
Made attack traces more accurate (wip)
Water level should now update properly on server
Added first pass bota bag player anim
Updated bow & arrow icons
added world bota bag model to reboot