reporust_rebootcancel

115,259 Commits over 3,959 Days - 1.21cph!

10 Years Ago
Industrial building_b changes Powerplant dungeon level wip
10 Years Ago
Merge from main.
10 Years Ago
Updated EAC server dll
10 Years Ago
10 Years Ago
network++
10 Years Ago
Entity skin support
10 Years Ago
Sky prefab
10 Years Ago
Splat backup
10 Years Ago
added new blunt wood impact textures.
10 Years Ago
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10 Years Ago
Lazy aim fixes/tweaks
10 Years Ago
Cleanup, minor tweaks and fixes
10 Years Ago
converted 1st batch of impact FX to deferred decal shader.
10 Years Ago
Ladders no longer bypass building permission, have increased health
10 Years Ago
sqlite corruption catcher
10 Years Ago
Fixed attack ray origin being off after ricochet
10 Years Ago
Split vis.attack into vis.attack and vis.damage
10 Years Ago
Lazyaim uses properties
10 Years Ago
NRE fixes
10 Years Ago
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10 Years Ago
Merge from main
10 Years Ago
merge into main
10 Years Ago
compile fixes
10 Years Ago
updated decay to to be time based doors reset decay time
10 Years Ago
merge from main
10 Years Ago
base
10 Years Ago
Remove extra low end from pie menu sounds
10 Years Ago
Play a small sound when raising/lowering ironsights
10 Years Ago
Leaf rustle variations for different plants
10 Years Ago
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10 Years Ago
Menu tweaks
10 Years Ago
Lazy tweak per viewmodel No/Less lazy on ironsights
10 Years Ago
Super distant gunshots for each gun
10 Years Ago
More reverb + mids on c4 explosion
10 Years Ago
Wrongly assumed that code copied and pasted from stackoverflow worked
10 Years Ago
Projectile simulation uses exact time and movement stepping (finally makes ricochet work as it should)
10 Years Ago
Compressed PVT cache using async native requests
10 Years Ago
Fixed potential NRE in SkinnedMeshCollider.GetDensity
10 Years Ago
server description fix
10 Years Ago
disabled viewmodel sway
10 Years Ago
Stop projectile if no penetration resistance can be retrieved from the entity that was hit
10 Years Ago
lazy aim - dynamic crosshair position, smoother, deadzone
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
First stage native api call stability; switched to safer async native GPU api calls; now called by render thread via plugin event Testing stability for terrain base pyramid compression and atlas mip level fix PVT compression disabled temporarily Updated RustNative
10 Years Ago
Missing files.
10 Years Ago
Rock lod fix.
10 Years Ago
Network++