reporust_rebootcancel

132,354 Commits over 4,262 Days - 1.29cph!

12 Years Ago
Slight camera and TOD tweaks.
12 Years Ago
Fixed ui starting on ingame screen
12 Years Ago
Fog, light and grass tweaks.
12 Years Ago
Fixed HTML rendering being laggy Fixed quit not working
12 Years Ago
Reduced calorie healing so you're not immortal
12 Years Ago
More grass tweaks.
12 Years Ago
Fixed HTML menu for real this time
12 Years Ago
EAC doesn't seem to like the 64bit windows build. Build a 32bit version for now.
12 Years Ago
Making the server less verbose
12 Years Ago
Fixed players being able to die when dead Removed more debug output
12 Years Ago
Improved some awfully flat looking ground textures.
12 Years Ago
Updated EAC
12 Years Ago
Added server.secure convar
12 Years Ago
Fixed viewmodel animation trigger errors Fixed player inventory errors Ignore empty console commands Split up client network cycle, to aid debugging Don't allow connect multiple times
12 Years Ago
Merge from main
12 Years Ago
Made fog type configurable per-material (the inspector for this sucks, but it does the job for now)
12 Years Ago
Fixed custom terrain shader fog incorrectly handling the case for no fog
12 Years Ago
Fixed JQueryUI fucking up drag positions with page zoom enabled
12 Years Ago
Made items draggable, item slots droppable Items are now added to array by slot number glue.js switches the screen to ingame and opens inventory in chrome
12 Years Ago
Wearables/Beltbar hooked up to HTML ui
12 Years Ago
Made per-material terrain fog type selection use KeywordEnum Had to hardcode fog type for now (terrain system has a bug that prevents it from copying material shader keywords)
12 Years Ago
Build a proper release version of the dedicated server
12 Years Ago
Added belt selection keys to bindings (instead of hard coded to 1234 etc) HTML inventory menu is functional enough to enable by default
12 Years Ago
Removed debug output
12 Years Ago
Deleted multipass terrain shader (no need to keep legacy shit around)
12 Years Ago
Moved directional fog into cginc file Added custom terrain base map pass (faster than full pass but still okay looking)
12 Years Ago
finished the new wolf model
12 Years Ago
Some procedural generation refactoring
12 Years Ago
Added parameter to let grass mesh scale be affected by splat intensity
12 Years Ago
Terrain mesh blending shader update
12 Years Ago
Tweaked adjustable range of the terrain base map distance Tweaked fog density
12 Years Ago
Removed high frequency texture sample from terrain base map shader
12 Years Ago
Added experimental masked-blend layer terrain shader; sample normal+height maps
12 Years Ago
Patched lighting on masked-blend layer terrain shader; tweaked test material
12 Years Ago
Cleaned up masked-blend shader, optimized a little bit, removed height-based sorting to depend on splat order; updated test material
12 Years Ago
Snow stuff WIP
12 Years Ago
More snow stuff. Brrrrrrr.
12 Years Ago
Changed terrain fallback shader
12 Years Ago
Merge from main
12 Years Ago
Made all of my shaders use tabs instead of spaces
12 Years Ago
Changed terrain texture tiling to 5
12 Years Ago
Added billboard materials for the rest of forest 3
12 Years Ago
Forest 3 tree prefab tweaks
12 Years Ago
Added 2D version of the move to target script
12 Years Ago
World fog tweaks, underwater fog volume now also visible if looking down at water
12 Years Ago
Put forest 3 tree and decor prefabs on world layer
12 Years Ago
Fixed test level scene
12 Years Ago
Fixed camera far clip plane
12 Years Ago
Menu popup animation Refactored Menu Moved crafting window to far left Fixed dragged items being behind menu
12 Years Ago
Added masked-blend layer terrain cginc + sample shader; _normalterrain map pre-processor