128,775 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                TargetStimulus no longer tracks velocity.
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.5 prerelease 1
Fixed nighttime progressing incredibly slowly
                
                
                
                
             
         
        
            
            
            
                
                Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
                
                
                
                
             
         
        
        
            
            
            
                
                Temporarily preventing sending network update on stability var change
                
                
                
                
             
         
        
            
            
            
                
                finished ak47 view model animations
                
                
                
                
             
         
        
            
            
            
                
                sound fx / particle effects and prefabs for the ak47.
                
                
                
                
             
         
        
            
            
            
                
                Player prefab performance test
                
                
                
                
             
         
        
            
            
            
                
                viewmodel / worldmodel prefabs for the ak47
                
                
                
                
             
         
        
            
            
            
                
                Stability performance vars
Workqueue insight
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.5 prerelease 2
Updated sky prefab
Updated AtmosphericBlend
                
                
                
                
             
         
        
            
            
            
                
                adjusted the timing on the animal animations.
                
                
                
                
             
         
        
            
            
            
                
                time and physics convars for server owners
                
                
                
                
             
         
        
            
            
            
                
                Physics performance tweaks
Fixed campfires not dealing damage properly
                
                
                
                
             
         
        
            
            
            
                
                The lighthouse is now properly bigger, with remade LODs and fixed collision. 
                
                
                
                
             
         
        
        
        
            
            
            
                
                More work queue optimizations
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.5 prerelease 3
Added alternative higher-quality scattering model (still unused for now)
                
                
                
                
             
         
        
            
            
            
                
                NPC now update on the network correctly.
                
                
                
                
             
         
        
            
            
            
                
                Updated water to latest version
                
                
                
                
             
         
        
            
            
            
                
                Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)
                
                
                
                
             
         
        
            
            
            
                
                ▅▆▉▆▍▌▊▄ ▍▊▇ ▆▉▅▉▋▆ ▊▉▅▊▇▉ ▆▄▊▄ █▌▌▆▊▄█'▇ ▋▇▅▅ ▍▄▅▊ ▅▌▄▋ ▆▊ ▍▆▄ ▌▌█▋ ▊▇▅▇▌▅
                
                
                
                
             
         
        
        
            
            
            
                
                NPC can now form groups.
Contests are now a group mechanic.
                
                
                
                
             
         
        
            
            
            
                
                Fixed clothes not animating in PlayerModel.unity
                
                
                
                
             
         
        
            
            
            
                
                Send player's belt inventory correctly
No active weapon when sleeping
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up how NPC join and leave groups.
                
                
                
                
             
         
        
            
            
            
                
                Fixed contest advance and retreat ranges.
                
                
                
                
             
         
        
            
            
            
                
                made improvements to the third person rifle animations.
                
                
                
                
             
         
        
            
            
            
                
                made the ak47 prefab use the "smg" 3rd person player animations.
                
                
                
                
             
         
        
            
            
            
                
                NPC attacks now align to target more quickly.
                
                
                
                
             
         
        
            
            
            
                
                adjusted the pipe shotgun deploy so it's as quick as the other firearms.
                
                
                
                
             
         
        
            
            
            
                
                First pass at waterpipe shotgun sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Include build time in error reports
Fixed active weapon not always updating properly
                
                
                
                
             
         
        
            
            
            
                
                Updated water to latest version
Added separate pass for beneath the water surface
                
                
                
                
             
         
        
            
            
            
                
                Fixed player belt inventory not really sending in snapshots
                
                
                
                
             
         
        
            
            
            
                
                Fixed torch flicking on for a second when swapped to
                
                
                
                
             
         
        
            
            
            
                
                Made terrain config get stored in an asset to be reused in all scenes
                
                
                
                
             
         
        
            
            
            
                
                Refactored MinHeap in PathFinder and SpanningTree to generic IntrusiveMinHeap
Added IntrusiveLinkedList, implemented by PathFinder.Node
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
                
                
                
                
             
         
        
        
            
            
            
                
                Commented basic NPC and AI classes.
                
                
                
                
             
         
        
            
            
            
                
                Adding today's progress (stonewall_a)
                
                
                
                
             
         
        
            
            
            
                
                Removed AmplifyMotion native-to-managed fallback warming
Added exception guards to pvt table add and remove to avoid crash and display more info via warning
                
                
                
                
             
         
        
            
            
            
                
                Animals now have a weighted spawn chance.
                
                
                
                
             
         
        
            
            
            
                
                Removed a stray debug log.
                
                
                
                
             
         
        
            
            
            
                
                checking in some 3rd person animations for the hand2hand punches.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Output debug build on xboxone as development package