128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed contest advance and retreat ranges.
                
                
                
                
             
         
        
            
            
            
                
                made improvements to the third person rifle animations.
                
                
                
                
             
         
        
            
            
            
                
                made the ak47 prefab use the "smg" 3rd person player animations.
                
                
                
                
             
         
        
            
            
            
                
                NPC attacks now align to target more quickly.
                
                
                
                
             
         
        
            
            
            
                
                adjusted the pipe shotgun deploy so it's as quick as the other firearms.
                
                
                
                
             
         
        
            
            
            
                
                First pass at waterpipe shotgun sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Include build time in error reports
Fixed active weapon not always updating properly
                
                
                
                
             
         
        
            
            
            
                
                Updated water to latest version
Added separate pass for beneath the water surface
                
                
                
                
             
         
        
            
            
            
                
                Fixed player belt inventory not really sending in snapshots
                
                
                
                
             
         
        
            
            
            
                
                Fixed torch flicking on for a second when swapped to
                
                
                
                
             
         
        
            
            
            
                
                Made terrain config get stored in an asset to be reused in all scenes
                
                
                
                
             
         
        
            
            
            
                
                Refactored MinHeap in PathFinder and SpanningTree to generic IntrusiveMinHeap
Added IntrusiveLinkedList, implemented by PathFinder.Node
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
                
                
                
                
             
         
        
        
            
            
            
                
                Commented basic NPC and AI classes.
                
                
                
                
             
         
        
            
            
            
                
                Adding today's progress (stonewall_a)
                
                
                
                
             
         
        
            
            
            
                
                Removed AmplifyMotion native-to-managed fallback warming
Added exception guards to pvt table add and remove to avoid crash and display more info via warning
                
                
                
                
             
         
        
            
            
            
                
                Animals now have a weighted spawn chance.
                
                
                
                
             
         
        
            
            
            
                
                Removed a stray debug log.
                
                
                
                
             
         
        
            
            
            
                
                checking in some 3rd person animations for the hand2hand punches.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Output debug build on xboxone as development package
                
                
                
                
             
         
        
            
            
            
                
                Cleaning up and optimizing stability system
Loading a save pre-warms the stability system
Added DebugServer/DebugClient callbacks if entity is in debug mode
OnFlagsChanged gets called when entity flags change
                
                
                
                
             
         
        
        
        
            
            
            
                
                Can place supports/pillars on foundation/floor triangle
Can attach floor triangles to each other (like normal floors)
                
                
                
                
             
         
        
            
            
            
                
                Extra dedicated server stats
                
                
                
                
             
         
        
            
            
            
                
                Stability support eventually fail gracefully if no ground route found
                
                
                
                
             
         
        
            
            
            
                
                Animal species population now managed using prefab count parameter.
                
                
                
                
             
         
        
            
            
            
                
                Fixed building block darken health effect 
Stability perf tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fixed entity protobuf property order.
                
                
                
                
             
         
        
            
            
            
                
                NPC animation state now set using PostNetworkUpdate.
                
                
                
                
             
         
        
            
            
            
                
                Reformatted AI and NPC code.
                
                
                
                
             
         
        
            
            
            
                
                Fixed a CC problem with AIGroup.
                
                
                
                
             
         
        
            
            
            
                
                Fixed campfires starting on after save/load
Fixed dropped items sometimes not being removed
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main. (and updated manifest)
                
                
                
                
             
         
        
            
            
            
                
                Merged endurance hunting and animal ranking from animal branch.
                
                
                
                
             
         
        
        
            
            
            
                
                First pass at eoka pistol sounds. Fix eoka pistol firing twice at once
                
                
                
                
             
         
        
            
            
            
                
                Ran scenes 2 prefab to fix broken prefabs
Fixed prefabs with missing components
Fixed infinite loop in Tools/Find/Prefab Errors
                
                
                
                
             
         
        
        
            
            
            
                
                fix for occupied boxes on server crash
                
                
                
                
             
         
        
        
            
            
            
                
                Network channels
Congestion handler
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Added minor sway when in ADS