128,719 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Low level animal actions now tick a behaviour tree.
                
                
                
                
             
         
        
            
            
            
                
                Added speed context to flee action.
                
                
                
                
             
         
        
            
            
            
                
                Fixed AI think process.
Fixed AI attack and move to.
                
                
                
                
             
         
        
            
            
            
                
                Don't re-network updated stability value unless it changed
                
                
                
                
             
         
        
            
            
            
                
                tweaked the pistol/rifle shell materials so they look more shiny; 
tweaked the 3rd person run animations;
 added an idle animation for the ak47 view model
                
                
                
                
             
         
        
            
            
            
                
                Animals can now compete to establish dominance.
                
                
                
                
             
         
        
        
            
            
            
                
                Animals now have a stand action.
                
                
                
                
             
         
        
            
            
            
                
                added some variations to the 3rd person melee attack. There's now 3 different attack animations that get played randomly.
tweaked the placement of the salvaged hammer and made it use "pickaxe" hold as it looks more natural that way.
                
                
                
                
             
         
        
            
            
            
                
                Guards against NaN/Infinity vectors and added warnings
                
                
                
                
             
         
        
            
            
            
                
                Don't load entities with NAN/Infinity positions, warn on it
Tweaked WorkQueue warning times
Show stats in server console
                
                
                
                
             
         
        
            
            
            
                
                Tweaking console newline behaviour
                
                
                
                
             
         
        
            
            
            
                
                globalchat enabled by default
More server console tweaks/fixes
                
                
                
                
             
         
        
            
            
            
                
                UpdateSurroundingsQueue profiling
                
                
                
                
             
         
        
            
            
            
                
                WorkQueue performance tweak
                
                
                
                
             
         
        
            
            
            
                
                Restored animals sensing attack initiators.
                
                
                
                
             
         
        
            
            
            
                
                Animals now send an eat animation trigger.
                
                
                
                
             
         
        
            
            
            
                
                Merged chances from ranked.
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
                
                
                
                
             
         
        
            
            
            
                
                firing animations for the ak47 view model;
alternate attack animation for the 3rd person pickaxe 
                
                
                
                
             
         
        
            
            
            
                
                A bunch of simple meta file changes.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Restored hunting changes.
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from animals/ranked.
                
                
                
                
             
         
        
            
            
            
                
                added Eating animations for all of the animals.
                
                
                
                
             
         
        
        
            
            
            
                
                First pass at thompson sounds
                
                
                
                
             
         
        
            
            
            
                
                some animations for the ak47 view model;
fixed a bug w/ rifle shell casing model.
                
                
                
                
             
         
        
            
            
            
                
                Gave many of the animal classes a more generic name.
                
                
                
                
             
         
        
            
            
            
                
                NPC now send an animation state property across the network.
                
                
                
                
             
         
        
            
            
            
                
                changed the animals to use 1 state variable, instead of separate variables for sleeping / eating / tired / etc..
                
                
                
                
             
         
        
            
            
            
                
                NPC now set animation state when making decisions.
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
                
                
                
                
             
         
        
            
            
            
                
                NPC now briefly stop thinking and moving while they eat.
                
                
                
                
             
         
        
        
            
            
            
                
                Another IsNaNOrInfinity check in AILocomotion
                
                
                
                
             
         
        
            
            
            
                
                Setting up console window to host other developer tools
                
                
                
                
             
         
        
            
            
            
                
                Started profiling Behave.
                
                
                
                
             
         
        
        
            
            
            
                
                Renamed AISpeed to NPCSpeed.
                
                
                
                
             
         
        
            
            
            
                
                TargetStimulus now tracks velocity.
                
                
                
                
             
         
        
            
            
            
                
                NPC now overshoot less often while chasing.
                
                
                
                
             
         
        
            
            
            
                
                TargetStimulus no longer tracks velocity.
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.5 prerelease 1
Fixed nighttime progressing incredibly slowly
                
                
                
                
             
         
        
            
            
            
                
                Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
                
                
                
                
             
         
        
        
            
            
            
                
                Temporarily preventing sending network update on stability var change
                
                
                
                
             
         
        
            
            
            
                
                finished ak47 view model animations