128,762 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Removed default normal alignment and rotation randomization from clutter scripts
Updated clutter prefabs (need to align to normal via decor components now)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Never wound while sleeping
bleeding stops when wounded
                
                
                
                
             
         
        
            
            
            
                
                Dead players provide no comfort
Sleeping players add half comfort
                
                
                
                
             
         
        
            
            
            
                
                Furnace provides comfort
Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
                
                
                
                
             
         
        
            
            
            
                
                bleeding *actually* stops when you are wounded now
beartrap more likely to wound
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from main/riversound
                
                
                
                
             
         
        
            
            
            
                
                Tedious resource prefab updates, fixing some minor issues in the process
                
                
                
                
             
         
        
        
        
            
            
            
                
                prevented player from flinching in his sleep
tone down the view rotation when attacking with melee weapons
                
                
                
                
             
         
        
            
            
            
                
                River splat mapping tweak
                
                
                
                
             
         
        
            
            
            
                
                Concrete bullet decals
Profiling
PrefabProcess always stores the prefab in a disabled state
Disabled steam auth timeout in editor
                
                
                
                
             
         
        
            
            
            
                
                WIP - sounds added, trigger working, trigger added to temparate field bushes
                
                
                
                
             
         
        
            
            
            
                
                Decal layer masks
Fixed stone constructions being made out of wood
                
                
                
                
             
         
        
            
            
            
                
                Stone roof/Wood roof ~
Moved to new slope, added a global LOD, Added Gibs
                
                
                
                
             
         
        
            
            
            
                
                Removed some deprecated code from SpawnFilter
                
                
                
                
             
         
        
            
            
            
                
                Tweaked prefab mountain scale
                
                
                
                
             
         
        
            
            
            
                
                Retired the concept of overlay splats (there are smarter ways)
                
                
                
                
             
         
        
            
            
            
                
                Added generic versions of the rock materials (those are the ones that will be parameter-adjusted using property blocks)
Rock prefab updates and tweaks
Terrain raycast tweaks
                
                
                
                
             
         
        
            
            
            
                
                Twig roof new slope, added a global LOD, Added Gibs
                
                
                
                
             
         
        
            
            
            
                
                fixed an incorrect lod switch
                
                
                
                
             
         
        
            
            
            
                
                Fixed `server.seed 111111111` resulting in seed `111111112` and various related issues
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                New repair bench check in.
                
                
                
                
             
         
        
        
            
            
            
                
                Smoothened river mesh slightly
                
                
                
                
             
         
        
        
            
            
            
                
                Prefab scene placement updates
                
                
                
                
             
         
        
            
            
            
                
                Forest splat mapping tweaks
                
                
                
                
             
         
        
            
            
            
                
                Decal timeouts
Metal bullet hit decals
                
                
                
                
             
         
        
            
            
            
                
                Metal roof new slope, added a global LOD, Added Gibs
Other fixes
                
                
                
                
             
         
        
        
        
            
            
            
                
                Grassland splat mapping tweaks
                
                
                
                
             
         
        
            
            
            
                
                Unhid the underside mesh of floor.triangle.twig
                
                
                
                
             
         
        
            
            
            
                
                Merged decals branch to main
                
                
                
                
             
         
        
        
        
            
            
            
                
                Toptier roof new slope, added a global LOD, Added Gibs
                
                
                
                
             
         
        
        
            
            
            
                
                Allowed resources to spawn on rocks that are part of the terrain
No longer prevent resources from spawning on decor topology
Optimized resource spawning, especially the initial spawn wave
Tweaked forest sizes
                
                
                
                
             
         
        
            
            
            
                
                Allow full range of FOV slider to actually be applied
                
                
                
                
             
         
        
            
            
            
                
                Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.