128,762 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Removed debug line drawing
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain splat biome-based tinting
Fixed black terrain when enabling PVT on OSX
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed a bunch of melee attacks that were showing missing polygons
                
                
                
                
             
         
        
            
            
            
                
                improved a bunch of viewmodel screen shake effects for all of the melee attacks. (reduce the exposure of the floating arm)
                
                
                
                
             
         
        
            
            
            
                
                Improved the wolf attack animations 
                
                
                
                
             
         
        
            
            
            
                
                Fixed parallax in PVT mode
                
                
                
                
             
         
        
        
            
            
            
                
                Layer culling tweaks
Enforce building skin layer
                
                
                
                
             
         
        
        
            
            
            
                
                Changed splat mapping algorithm to take advantage of the new biome coloring (still some broken stuff to iron out)
                
                
                
                
             
         
        
            
            
            
                
                Optimizations and error fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked performance report
                
                
                
                
             
         
        
            
            
            
                
                Another dumb player spawn fix
                
                
                
                
             
         
        
            
            
            
                
                Added test mountain prefab
                
                
                
                
             
         
        
            
            
            
                
                Updated RustNative
Updated noise bindings
Updated heightmap generation
                
                
                
                
             
         
        
            
            
            
                
                tweaked some chicken/bear anims;
improved the 3rd person deploy / reload animations for ak47
                
                
                
                
             
         
        
            
            
            
                
                Decal shader
Perf/Memory tweaks
                
                
                
                
             
         
        
            
            
            
                
                Porting over a shitton of new assets to the procedural map
Cleaning up some shit
                
                
                
                
             
         
        
        
            
            
            
                
                More cleanup, object layer adjustments (static rocks that should receive grass are now on terrain layer)
                
                
                
                
             
         
        
            
            
            
                
                Align swimming decor to world up vector
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Removed noise from alpha setter
Cleaned up some code
Exposed some alignment options in all procedural placement scripts
Fixed an issue where terrain anchors would reject suitable positions
Added micro cliffs (no reason to feel bad, cliffs - I've been told size doesn't matter)
                
                
                
                
             
         
        
            
            
            
                
                Fixed reporting the same crash twice
                
                
                
                
             
         
        
        
            
            
            
                
                Allowed grass to grow on top of caves
Fixed mountain prefab
                
                
                
                
             
         
        
            
            
            
                
                Fixed that the terrain raycasting step would override some snow
Tweaked some terrain raycasting parameters
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Ported the new cliff assets to the procedural map
                
                
                
                
             
         
        
            
            
            
                
                Ported new overhang assets to the procedural map
                
                
                
                
             
         
        
            
            
            
                
                Tweaked micro cliff placement
                
                
                
                
             
         
        
            
            
            
                
                Made forests in the temperate and arctic biomes bigger
                
                
                
                
             
         
        
            
            
            
                
                Tweaked sand splat mapping
                
                
                
                
             
         
        
            
            
            
                
                Added Ionic.Zip dependancies
                
                
                
                
             
         
        
        
        
            
            
            
                
                Grass placement rule tweak
                
                
                
                
             
         
        
            
            
            
                
                Refactored ProceduralComponent system to use two passes (pre pass and final pass)
Increased river vertex count
Generate river mesh in procedural final pass
Apply terrain modifiers, terrain anchors and decor components before instantiating the prefab
Removed some hacky code that's no longer required from the decor and monument placement scripts
                
                
                
                
             
         
        
            
            
            
                
                Tweaked path side placement
                
                
                
                
             
         
        
            
            
            
                
                Roadside / riverside tweak
                
                
                
                
             
         
        
        
            
            
            
                
                quick commit of this morning's work