127,492 Commits over 4,109 Days - 1.29cph!
finishing touches on water well
disabled pressure system
Updated Scientist spawn points for Military Tunnel.
Fixed "warp to (0,0,0)" bug when spawning Scientists in a new cover point volume.
Added custom/simple water shader (std refraction + anim)
water well shader updates
water well usability updates
Added base building tutorial
added base upgrade tutorial
added door/lock tutorial
added storage tutorial
added tool cupboard tutorial
added bow / hunting tutorial
added armor tutorial
added furnace craft tutorial
added machete tutorial
Updated root macOS Steam lib
Scene2Prefab water wells (terrain references)
Fixed topology texture on water well c
Fixed biome texture dimensions on water well c
Fixed water texture dimensions on water well c
More water well c topology texture
Removed weird terrain modifiers from small forest rocks
Compile fixes (water well, storage container)
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Tweaks to Scientist spawns at Military Tunnels.
EAC update + Cerberus API upgrade
FlashlightBeam is IClientComponent
Send EAC player tick at most once per frame
Fixed spawning at camera on CraggyIsland map
SavasIsland player spawn fix
Fixed shadow culling range to include occludee height and altitude
Updated EAC hashtool config
Hapis water well tweaks
Removed wood cost from double sheet metal doors
Reverted EAC hashtool to previous version
tweaked hair colours and thickened out style 2, tried out multiple normal map variations on skinhairtest and added latest
Updated EAC hashtool to latest version
LineRendererActivate is IClientComponent