127,492 Commits over 4,109 Days - 1.29cph!
Brute force fix for TB-related skin hair layer seams
Monument Navmesh's bake layer in MT had reset. Put Transparent layer (fences) back on.
More work on imposter shader and tools (wip)
Added foliage billboard shader
Fixed foliage material inspector property copy-paste; extended to derived shaders
Removed unused assets
Improved Scientist gun reloading behaviour.
Analytics now tracks total memory usage rather than only managed memory
Don't exclude metal from shaders (if used)
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
Increased Junkpile spawns along roads (Hapis)
fixes for floating grass at sat dish
a few material reflectivity adjustments
Caves exits ambient volumes changes
Stripped some Add to Heightmap scripts left on rock formations
Various
materials reflectivity adjustments
cleaned up flare folders.
Reopened ME tunnels (Hapis)
AI test (Hapis)
Hapis tunnel work and more AI prep
Network++
Save++
Persistence++
Sewer entrances across the game have a better daylight transition
Fixed harbor spawns
Fixed hilltop rocks sometimes overlapping small monuments
Scene2Prefab Monuments and World
Added Building type environment volumes to all buildings in monuments
Scientist behaviour improvements
Hapis scientist setup at ME complete
Optimized foliage placement checks with lots of different foliage types
Adjusted forest splats according to Vince's guidelines