141,132 Commits over 4,383 Days - 1.34cph!

8 Years Ago
Progress backup
8 Years Ago
Merge from main
8 Years Ago
Merge from bandit_town
8 Years Ago
Removed shadow casting lights in bandit town
8 Years Ago
Xmas gift box no longer marks player hostile Oil barrel no longer marks player hostile
8 Years Ago
RUST-41 Fixed see through gap between single sheet metal door and doorways
8 Years Ago
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8 Years Ago
Instanced a couple of bandit_town materials
8 Years Ago
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8 Years Ago
Optimized bandit town Reduced LOD distances on various objects Moved various object to correct layers
8 Years Ago
compound bow sound tweaks
8 Years Ago
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8 Years Ago
merge from main
8 Years Ago
compile fix
8 Years Ago
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8 Years Ago
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8 Years Ago
bigwheel added to bandit town
8 Years Ago
Compound awning performance fix Scene2Prefab
8 Years Ago
fixed jackhammer holster position
8 Years Ago
Merged from bandit branch
8 Years Ago
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8 Years Ago
Caught NRE exception in IOEntity when connectedTo is null and printed a more informative error + prevented NRE spam.
8 Years Ago
Hapis refinery fix
8 Years Ago
Removed some unsafe code (test)
8 Years Ago
Built morph target for Male_Light_00 for facial hairs and exported, so it now displays correctly on client.playerseed 585364905 Fixed erroneous names for some hair items in the inventory.
8 Years Ago
merge from /hair
8 Years Ago
Use managed code for monument and mountain terrain data transfer (test)
8 Years Ago
Made the casino room bigger Reduced heightmap steepness around the bandit town Made water plane smaller to prevent it from sticking out
8 Years Ago
Fixed edit-mode water reflections
8 Years Ago
More accurate server colliders for swamp trees
8 Years Ago
Made forest around the bandit town more sparse Removed floating props and doors
8 Years Ago
Tweaked npc spawns at bandit town.
8 Years Ago
Wire barricades no longer damage players through floors Wire barricades slightly easier to place on rough terrain
8 Years Ago
Bandit town scene2prefab
8 Years Ago
Small draw distance changes to water plants and swamp trees
8 Years Ago
Fixed a range bug in AI.
8 Years Ago
Tweaked AI.
8 Years Ago
Bandit town scene2prefab
8 Years Ago
updated sitting generic pose RUST-119
8 Years Ago
Reduced invinsible time at spawn for some NPCs.
8 Years Ago
Simplified swamp tree coliders
8 Years Ago
shopkeeper test
8 Years Ago
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot Added respawn_individuals convar (toggles automatic individual respawn) Added fill_individuals console command (respawns all individuals)
8 Years Ago
merge from main
8 Years Ago
Added MonumentIsland test scene
8 Years Ago
fixed invisible chair pose
8 Years Ago
Fixing Missing Scripts errors in swamp_b
8 Years Ago
swamp_c loot fix & balance
8 Years Ago
Swamp_a and b fixes - Hero tree layer and map display
8 Years Ago
fog fixes swamp_a/b