141,110 Commits over 4,383 Days - 1.34cph!

8 Years Ago
Prefab pool warmup tweaks
8 Years Ago
Able to place deployables on repair bench shelf
8 Years Ago
Prefab pool warmup tweaks
8 Years Ago
Fixed pivots on anchor conveyor and mast Added anchors
8 Years Ago
New scientist AI supports sampling multiple positions when navigating. Misc AI tweaks.
8 Years Ago
More AI tweaks.
8 Years Ago
Merged from AI branch.
8 Years Ago
corn and pumpkin harvest time increased health over time takes much longer to convert into health !cctv password assignment
8 Years Ago
scene updated scene2prefab
8 Years Ago
RUST-187 - oak_e missing billboards
8 Years Ago
swamp trees billboard mats tweaks
8 Years Ago
Bandit guards don't like players sleeping for too long. Bandit guards don't like smoke grenades being thrown. Bandit guard hostility tweaks.
8 Years Ago
L96 RGBa texture - moving from Rust standard to Core shader (can't seem to find the material change in plastic)
8 Years Ago
Fixed repair bench UI pooling issues Update lootpanel prefab scene
8 Years Ago
Movement rules for scientists (stay close to spawn, etc).
8 Years Ago
Updated some spawn point at military tunnels. Scene2Prefab Military Tunnels.
8 Years Ago
removed old unused ao and metalness textures for l96
8 Years Ago
Added impostor renderer for fast cpu-side drawing + attached to main camera Updated impostor shader to support indirect instancing Updated LODComp, RendererLOD and TreeLOD to support fast path Created Impostor layer; enabled by default in camera (fallback)
8 Years Ago
Fallback to slow path when instancing unsupported
8 Years Ago
Moved all tree impostors to Impostor layer
8 Years Ago
[D11] Ping fix and exception fix
8 Years Ago
Fixed culling visibility toggle delay
8 Years Ago
baseline
8 Years Ago
8 Years Ago
merge from main
8 Years Ago
Fixed errors due to missing meshes Fixed server compile Fixed fallback
8 Years Ago
Merge from fastimpostors
8 Years Ago
Moved impostor batching code
8 Years Ago
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8 Years Ago
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8 Years Ago
Attempt at fixing impostor instancedata NRE
8 Years Ago
Ambience CullingGroup updates are needed much less frequently and are much faster when they do happen Eliminate GC alloc in AmbienceManager.SortLocalEmitters
8 Years Ago
network++
8 Years Ago
Improved new Scientist aim system
8 Years Ago
plastic finally allowed me to find the .mat change for the l96
8 Years Ago
[D11] Patch in the GetAddress
8 Years Ago
Tweaked movement restriction logic for Scientists. Tweaked cover points at MT. Tweaked spawn points at MT.
8 Years Ago
Scene2Prefab Military Tunnels
8 Years Ago
Proper fix for fastimpostor NRE
8 Years Ago
Slot machine , fbx and prefab set up, + arm animation.
8 Years Ago
WIP on getting Scientists ready for Cargo Ship.
8 Years Ago
[D11] Add BytesSentPerSecond and BytesReceivedPerSecond to litenetlib and hook them up
8 Years Ago
Fixed spinnerwheel quaternion related errors
8 Years Ago
[D11] [UI] wip changes to the notification areas aesthetics
8 Years Ago
Disabled fastimpostors on macOS until fixed
8 Years Ago
[D11] Handle the kick in litenetlib
8 Years Ago
Improved fastimpostors handling of fallbacks and edit-mode + small cleanup
8 Years Ago
[D11] Windows console server builds with IL2CPP backend on define, and no longer packages Steam DLLs with the build. Fixed Steam DLL name-mangling in Windows dev server build.
8 Years Ago
Cargo ship anchor conveyor / unique textures / LODs / prefab setup
8 Years Ago
Disabled occlusion culling on macOS until fixed