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Removed unused method that nevertheless liked to throw NREs
greatly reduced aimcone on compound bow
Made join request activity be created by the player's group instead of the joining unit so that it shows up in notifications.
Added compound bow to DM loot table
Added new overlay crafting icons for all crafting stations, visible when the player has a single unit selected
Some UI utility stuff for positioning elements that hold an entity reference, using the UIElementPositioning class
Fixed animals not waking up
removed coach headset prefab and moved over to coach cap. fixed backfaced star on army cap. removed fly particle effect from dunce cap. added 3 colour variations for most hats
Merge from procgen_native
Added native monument biome transfer
Backup of some irrelevant changes that can go live this month (rest in shelves)
Added rigged world compound bow
Fixed arrowheads on viewmodel
Added rigged model to entity
reduced spec level on material
Downloading workshop items when joining servers now deletes the useless .compressed files that waste space
null check in GoToSmartObject
Forgot to check in a change.
Game mode trigger changed for game mode. Uses a score limit.
testing + and - buttons on crafting widget directly assigning and removing orders.
removed superfluous adding of order to list that was causing the orders to exist twice.
Bandit town Scene2Prefab (ai prefab changed).
more WIP on Bandit guard AI.
Null check in CraftingOrderElement.
Tree should assign the player commanded status to the trunk now.
underwater plants movement tweaks
Player spawns are no longer random
Underwater foliage spawn files/properties
updated script to remove colliders from lods
Actual fix to triggers that aren't linked to effects.
Underwater plant art files (models/textures/mats)
Removed a gang, moved doll spawns.
Mouse hidden on death screen
Dispensables now have a min and max starting quantity.
Stick piles start with 1-4 sticks
Unified various popup windows so that they're consistently tied to the notification feed
GameEventManager has removal buffer, fixes IOEs when playing event that end instantly
in OnPreprocessModel set importer.importVisibility = false