192,967 Commits over 4,049 Days - 1.99cph!
increased rotation speed 50%
reduced rotation timer delay by 0.5 secs
avatar appearance changed events, hookups
editing polish
bootil uint64 format strings
bootil uint64 format strings
proper parsing of GMAs on 64-bit linux/mac
proper parsing of GMAs on 64-bit linux/mac
[D11] Added new define D11_UNET in build defines, forceDebug=true to enable profiling, and message saying build complete!
Wrapped AttachmentPoints in a containing class to avoid boxing in Blackboard.
Building construction state bookeeps registered builders, should fix new UI
PlayerCommandWidget performance improvements
[D11] Removed hardcoded IP address that somehow got committed?
Added some fx when interacting with safe
Exposed decor pop pool size
Fixed my dumb code, thanks rohan
more customisation options wip
Fixed decor system not setting prefab pos/rot
Reverted pooling change that wasn't actually useful
hat material options now only applied to hat prefab
better test materials
refactored avatar jiggle code
added avatar jiggle on material change too
[D11] Added define D11_UNET to allow switching between RakNet/UNet, also packet size changes and port change needed for xb1
Panel intro animation setup. (Disabled for now.)
Prevent driving and exiting vehicles during the round ending screen
Assign correct values to the newly created decor objects
Top dock cleanup.
Killed the transparency.
DecorPatch places the decor in the correct position
Various panel tweaks.
Secondary held inventory panel test.
Armor/insul icon consistency.
Some new icons.
ship chromium_process_x64 to correct dir
Stick pile interaction positions
super rough placeholder anims, initial setup of vm prefab & animator, parameters
Decor patch object pooling, probably
Fixed bad profiler hooks in CandidateEntityFilter
IGModAudioChannel:IsValid now properly reflects the validity of the sound channel (instead of testing existence of the Lua objecct)
IGModAudioChannel.__gc now also sets the userdata to NULL to avoid crashing, just like Stop() does
Most IGModAudioChannel now also check for channel validity
AOT serialization and other changes for IL2CPP