198,738 Commits over 4,140 Days - 2.00cph!
Stationary scientists can return to spawn.
Increased stopping distance slightly for waypoint paths, to ensure Scientists don't get stuck while pathing.
Cleaned out old IsHostile function.
NPC vending machine prefabs
ch47 no longer visits shitty monuments
additional sentry turrets in compound
NPC turrets clean up sleepers after 20 minutes
fixed NPC turret aim offset on sleepers
Switched out scientist type for compound spawners.
Scene2Prefab
Slight increase in scientist respawn times at Compound.
Work towards preventing Scientists from crouch walking like idiots.
NPC Vending machine tables
Networking issue: More/different stats
AI tweaks at Compound
Scene2Prefab
Punch: Update current before target
Better, simpler, framerate-independent eye view punch
Allow setting target framerates more easily. Fix the way VSync was set.
Reduce weapon recoil a little
Removed NPCs from default game mode
Network issue testing: Adding some additional diagnostic info
fixed underwater rock formation crate spawns
diving mask can be used with miner hat
fixed super bright white bubbles and plankton field when underwater
added missing phrases
updated diving tank icon
Fixed incorrect prefab references in the rock_dressing scene
Flatten tree view hierarchy until it gets felled (potential perf opt)
In editor, don't load the building definitions if we're starting on a game level, but the level doesn't have a LevelGenerator (i.e. somehting that'd need buildings to be loaded)
Knowledger overlay (V) sorts entities by distance, has higher refresh rate
Role assignment toggle fixes
Footsteps are quieter when crouching
Updated underwater rock formation prefab and scene
no throwing items while head is under water as they'd move at 1 foot/sec anyway
adjusted underwater view distances
Tweaks to peacekeeping AI.
More work on AI for Compound (seek cover, peacekeeping vs fleeing, etc).
dive site loot balance 1/2
compile fixes
additional divesites
More UI optimisation
Fixed role assignment UI
Aggro logic improvements for Scientists.
divesites have a floating buoy marking their position
Added OverrideEverything bool for GoalPlans to always interrupt the current GPV.
Targeting AI to high priority DM.
Underwater rock formation test
Reacting to unknown attacker set to always evaluate
Added AI for reacting to being hit from an unknown attacker.
Check for Can Use Combat Ability also checks for ammo now.
Fixed it being impossible to equip in slots other than RHand.