198,738 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Stationary scientists can return to spawn.
7 Years Ago
Increased stopping distance slightly for waypoint paths, to ensure Scientists don't get stuck while pathing.
7 Years Ago
Cleaned out old IsHostile function.
7 Years Ago
NPC vending machine prefabs
7 Years Ago
ch47 no longer visits shitty monuments
7 Years Ago
additional sentry turrets in compound
7 Years Ago
NPC turrets clean up sleepers after 20 minutes fixed NPC turret aim offset on sleepers
7 Years Ago
Switched out scientist type for compound spawners. Scene2Prefab
7 Years Ago
Different stats again
7 Years Ago
peacekeeper scientist
7 Years Ago
Scene2Prefab
7 Years Ago
Slight increase in scientist respawn times at Compound. Work towards preventing Scientists from crouch walking like idiots.
7 Years Ago
NPC Vending machine tables
7 Years Ago
Networking issue: More/different stats
7 Years Ago
AI tweaks at Compound Scene2Prefab
7 Years Ago
Gun stat adjust
7 Years Ago
Punch: Update current before target
7 Years Ago
Better, simpler, framerate-independent eye view punch
7 Years Ago
Remove unused var
7 Years Ago
Allow setting target framerates more easily. Fix the way VSync was set.
7 Years Ago
Reduce weapon recoil a little
7 Years Ago
Removed NPCs from default game mode
7 Years Ago
Network issue testing: Adding some additional diagnostic info
7 Years Ago
fixed underwater rock formation crate spawns
7 Years Ago
diving mask can be used with miner hat
7 Years Ago
fixed super bright white bubbles and plankton field when underwater added missing phrases updated diving tank icon
7 Years Ago
Fixed incorrect prefab references in the rock_dressing scene
7 Years Ago
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7 Years Ago
Flatten tree view hierarchy until it gets felled (potential perf opt)
7 Years Ago
In editor, don't load the building definitions if we're starting on a game level, but the level doesn't have a LevelGenerator (i.e. somehting that'd need buildings to be loaded)
7 Years Ago
Editor stuff
7 Years Ago
Knowledger overlay (V) sorts entities by distance, has higher refresh rate Role assignment toggle fixes
7 Years Ago
Footsteps are quieter when crouching
7 Years Ago
Updated underwater rock formation prefab and scene
7 Years Ago
no throwing items while head is under water as they'd move at 1 foot/sec anyway adjusted underwater view distances
7 Years Ago
Tweaks to peacekeeping AI.
7 Years Ago
Scene2Prefab
7 Years Ago
More work on AI for Compound (seek cover, peacekeeping vs fleeing, etc).
7 Years Ago
dive site loot balance 1/2
7 Years Ago
compile fixes additional divesites
7 Years Ago
More UI optimisation Fixed role assignment UI
7 Years Ago
Aggro logic improvements for Scientists.
7 Years Ago
divesites have a floating buoy marking their position
7 Years Ago
Added OverrideEverything bool for GoalPlans to always interrupt the current GPV. Targeting AI to high priority DM.
7 Years Ago
divesite_b
7 Years Ago
Underwater rock formation test
7 Years Ago
Reacting to unknown attacker set to always evaluate
7 Years Ago
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7 Years Ago
Added AI for reacting to being hit from an unknown attacker. Check for Can Use Combat Ability also checks for ammo now. Fixed it being impossible to equip in slots other than RHand.
7 Years Ago
merge into main