193,211 Commits over 4,049 Days - 1.99cph!
Merge in project cleanup branch
More cleaning up warnings
Pine trees snow biome variants
Removed stylized nature pack as we were only using a single tiny rock from it. Moved the rock out.
Cleaned up all missing asset references. Some other stuff too
updated planters with new models and fixed darkening of the wood
skin approval
fixed bullets causing harvest tips to show
Planters soil is a separate renderer
SMG costs reduced
Machette is default blueprint, required WB1
removed wood cost from sleeping bag/sheet metal door
removed paper, note/building plan requires wood
added more loading tips
added voice chat tip
phrases
weapon_smg1 works for NPCs
stripped kit ids from team, gamehost, setup etc
New network interpolation and extrapolation
UnitView.ApplyKit is now ApplyKitColours, private and with no bool for sharedMat or Away.
added UnitView.ApplyHomeKit and UnitView.ApplyAwayKit to use instead which call ApplyKitColours
Fixed mesh decals sometimes losing refl probe
Attempt at fixing sporadic glcore errors via force disabled std shader probe blending
Fix for squad editor not clearing squads when switching maps
Reset GPV in FindBestGoalPlanVariant
multiple career league support wip
Removed Population from Scientist.
hopefully actually fixed that NRE in KeywordsUtility.
More Goal Momentum stuff.
removed fire from giant wooden hut
Some fixes for Goal Momentum.
Potential fix for GoalPlanVariant.SetOverride NRE.
Get_Weapon properly handles non-weapon entities when bSkipNullErrors = false
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