193,207 Commits over 4,049 Days - 1.99cph!

7 Years Ago
weapon_crossbow
7 Years Ago
Merge from main
7 Years Ago
StatsList UI prep
7 Years Ago
EntityView.Update no longer virtual, BaseEntity.Position returns BaseView.transform.position if possible
7 Years Ago
Reflective normal flip for foliage two-sided lighting
7 Years Ago
▋▅▌▌▆▍▉
7 Years Ago
Merge from main
7 Years Ago
weapon_ar2
7 Years Ago
Scientists check path distance between target and cover points, not just straight-line distance, to find best suited cover points for advancing and flanking.
7 Years Ago
getting latest
7 Years Ago
Minor Hapis Island fix
7 Years Ago
more multi-league support work, fixed career mode start crash
7 Years Ago
Event music triggers must be flagged IsGameValid
7 Years Ago
Passing in client info via struct
7 Years Ago
Save
7 Years Ago
Fixed Corpse.IsBeingCooked being set to true when added to a stockpile Fixed corpse decay being calculated when being cooked Fixed cooked and depleted corpses not being removed from the fire and destroyed (hopefully) Grazing spots now have limitless effects to dispense Hunters now also get the Cook AI module, but wont gather items and fill containers
7 Years Ago
weapon_pistol
7 Years Ago
DECLARE_ACTTABLES & IMPLEMENT_ACTTABLES
7 Years Ago
fix for LOS mesh being too low
7 Years Ago
Changed volume of music, made music pause on level finish and reset on level start
7 Years Ago
Dispensables can be marked as infinite
7 Years Ago
Added back the timeout for Possessions. Timeout is refreshed when a new GPV is set with the same Goal as when the itme was picked up.
7 Years Ago
Main menu quit
7 Years Ago
Fixed UnitIndicator progress balls lingering
7 Years Ago
Fixed radial indicator not following its target
7 Years Ago
Fixes roles icon on overlay markers
7 Years Ago
backup
7 Years Ago
Merge from main
7 Years Ago
Fixed calling SetAllowWeaponsInVehicle( false ) in PlayerLeaveVehicle hook breaking weapon selection
7 Years Ago
don't null Current Goal if we have an active GPV
7 Years Ago
ActiveBehaviourCondition doesn't check IsActive on the GPV for Goal and Module
7 Years Ago
Let's null Current Goal if its Module fails.
7 Years Ago
GitSync: * string.Comma imporvement * Made NeedsDepthPass work for addons * Added env_fire and npc_fisherman translations for killfeed
7 Years Ago
WIP career UI
7 Years Ago
working on new strands and materials/textures
7 Years Ago
Redid the corpse changes I did on the FillView branch
7 Years Ago
Subtracting changes, was on the wrong branch
7 Years Ago
Fix units taking corpses that are being cooked and putting them in a stockpile (won't stockpile corpse that is being processed) Removed HasHolder condition from Eat From Cooked Dispenser goal since we want units to eat from a spit
7 Years Ago
Adjusting the GameModeUniversal prefab to load and unlock correctly when entering/leaving a game
7 Years Ago
Add testconstruct back to the default scene list
7 Years Ago
UNITY_EDITOR flag
7 Years Ago
Testing and fixing
7 Years Ago
Moving stuff
7 Years Ago
Fixed ActiveBehaviourCondition not respecting GoalPlanVariant.IsActive
7 Years Ago
Campfire added as addon to giant hunt
7 Years Ago
Berry bushes no longer auto-dispense
7 Years Ago
Merge in project cleanup branch
7 Years Ago
More cleaning up warnings
7 Years Ago
Cleaning up warnings
7 Years Ago