193,455 Commits over 4,079 Days - 1.98cph!
Other levels use new FOV method
PlayerTribe.SpawnStranger no longer NREs when there are no spawn points in the zone
Improved projectile leading calculation.
Re-added pity timer for projectile accuracy.
Thrown weapons should no longer unfulfill Possessions desires.
Possessions tidy up.
More work on ai behaviour.
Better place for the character broadcast code
Fix possibility to select dead targets
ProtoInclude PersistedGroupHierarchyData
Show group rank in debug view
Entity component refactor to prevent initializing twice
Added GroupHeirarchy boilerplate
SkillVerb now returns the name of the skill if it doesn't have a verb
Misc cleanup, UI
Fixed timestep defaults to 0.05
Pause the game when someone wants to join the tribe
SetDestination can ignore perception.
DSE should now skip considerations if all groups are empty.
Added stranger spawn to nospawns.
Some more improvement to ai behaviour
Fixed incorrect crafting failure notifications
Save++
Network++
Xmas event disabled
merge from jan_hapis_savas
Dungeon lighting prop wip
Dumb code to get things working
Tribe tracker now requests a new portrait if a unit's view gets set
Humans changing age now recreate a new, age-appropriate view rather than just scaling up the child model
Third person melee weapon swing sounds
Fixed NPC spawn ratios to work correctly with the new types, and new "should spawn" tickbox
tweaked animations and special fx for lr300 / m249 / m92
Added a new activity for when a baby grows up
Added a new activity for generic age changes eg. "PERSONNAME is now an Elder"
Added new {AGE} keyword (returns "child/adult/elder")
Sane dungeon LOD's part 1