252,177 Commits over 3,990 Days - 2.63cph!

5 Years Ago
Decal rotation fix, and cleaned up effect throttling
5 Years Ago
[D11][UI][#3897] Removed un need menu tip
5 Years Ago
[D11] Added a Log Message call for server shut down so Rustworks can shutdown a server proper before killing it.
5 Years Ago
[D11][UI] Re added server name to ingame options. [#3854] Fixed issues with toggling off pause menu
5 Years Ago
[D11][#3803] Ladders are no longer rotated 90 degrees.
5 Years Ago
merge from cloning
5 Years Ago
added potato clone icon, unhid clone items.
5 Years Ago
[D11] Weighted vertex normals for Assets\Prefabs\Building
5 Years Ago
Script to upload Xbox Symbols to a symbol server + symstore.exe from Debug Tools for Windows.
5 Years Ago
Fixed player-specific button prompts in co-op Rename IsDebugMode to AcceptDebugInputs Enable InControl logging in debug builds Enable InControl native input Merge remote-tracking branch 'origin/master'
5 Years Ago
weapon_base doesn't error when given to NPCs
5 Years Ago
Cherrypick the fading decal stability fix
5 Years Ago
Updated r_studiodecal.cpp to CS:GO version, and fixed graphical artifacts with unnecessarily high poly models
5 Years Ago
save
5 Years Ago
DTLS Update Got rid of the main weird callback mechanism in the DTLS code for getting the messages ( the bridge between c# and c++ ). The code is simplfied, more intuitive, quicker ,natural + more garbage/memory friendly. The c# gets the messages from the c++ more naturally/explicitly. I've tested ps4 and editor and it seems fine ( but just want to give a heads up in case everything blows up ). I kept seeing DTLS stuff in the GC cleanup ( + all that ScopedAllocator stuff in pix looked well over the top in the callback ).
5 Years Ago
[D11] + Missing script which handles brightness of stars during the day and night
5 Years Ago
new base save
5 Years Ago
merge from farming2
5 Years Ago
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5 Years Ago
Log tier new blocks, includes models/gibs/col
5 Years Ago
merge from main
5 Years Ago
more
5 Years Ago
Merge from main
5 Years Ago
[D11] Added check to prevent platform icon appearing in the event of a suicide
5 Years Ago
Fixed a freeze with decals on unnecessarily high poly models
5 Years Ago
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5 Years Ago
Changed menu option order for cloning
5 Years Ago
fixed sprinkler anim final frames so they loop properly
5 Years Ago
[D11] Server compile fix
5 Years Ago
[D11][FP Feedback][Gameplay][#3890] Player can interact while aiming
5 Years Ago
HDRP Motion Blur
5 Years Ago
more
5 Years Ago
wip cloning
5 Years Ago
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5 Years Ago
[D11] - tweaked colour grading
5 Years Ago
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5 Years Ago
Fix UI info on the power sockets on the fluid switch displaying the incoming water as power
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Remove art on server for composter Add grass displacement volume
5 Years Ago
Added grass displacement to planter boxes
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed water requirement displaying as power in the IO entity information panel