252,177 Commits over 3,990 Days - 2.63cph!
Decal rotation fix, and cleaned up effect throttling
[D11][UI][#3897] Removed un need menu tip
[D11] Added a Log Message call for server shut down so Rustworks can shutdown a server proper before killing it.
[D11][UI] Re added server name to ingame options. [#3854] Fixed issues with toggling off pause menu
[D11][#3803] Ladders are no longer rotated 90 degrees.
added potato clone icon, unhid clone items.
[D11] Weighted vertex normals for Assets\Prefabs\Building
Script to upload Xbox Symbols to a symbol server + symstore.exe from Debug Tools for Windows.
Fixed player-specific button prompts in co-op
Rename IsDebugMode to AcceptDebugInputs
Enable InControl logging in debug builds
Enable InControl native input
Merge remote-tracking branch 'origin/master'
weapon_base doesn't error when given to NPCs
Cherrypick the fading decal stability fix
Updated r_studiodecal.cpp to CS:GO version, and fixed graphical artifacts with unnecessarily high poly models
DTLS Update
Got rid of the main weird callback mechanism in the DTLS code for getting the messages ( the bridge between c# and c++ ). The code is simplfied, more intuitive, quicker ,natural + more garbage/memory friendly. The c# gets the messages from the c++ more naturally/explicitly. I've tested ps4 and editor and it seems fine ( but just want to give a heads up in case everything blows up ). I kept seeing DTLS stuff in the GC cleanup ( + all that ScopedAllocator stuff in pix looked well over the top in the callback ).
[D11] + Missing script which handles brightness of stars during the day and night
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Log tier new blocks, includes models/gibs/col
[D11] Added check to prevent platform icon appearing in the event of a suicide
Fixed a freeze with decals on unnecessarily high poly models
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Changed menu option order for cloning
fixed sprinkler anim final frames so they loop properly
[D11][FP Feedback][Gameplay][#3890] Player can interact while aiming
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[D11] - tweaked colour grading
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Fix UI info on the power sockets on the fluid switch displaying the incoming water as power
Remove art on server for composter
Add grass displacement volume
Added grass displacement to planter boxes
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Fixed water requirement displaying as power in the IO entity information panel