195,795 Commits over 4,110 Days - 1.98cph!
Fix spawning in on maps with no gang buildings
Another AI improvement to invalid destinations.
Slightly improved invalid destination detection for AI.
Private matches no longer modify player records (win/loss count, xp)
Merge from weekend_branch_5
Fixed bad cloud billboard mesh import settings causing weird flickering bug
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Removed FX cause they silly
Oak tree leave falling FX test
Post fixes, overlay rendering improvements
fix for units sliding at start of game
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Post processing on preview cameras (portraits, crafting/building previews)
Disabled layer weight stuff in UnitView.LateUpdate
UI bits
Minor UnitView update tweaks, removed debug logs
Roles cleanup, UI WIP
UnitView.LateUpdate simplified return conditions
added lock socket, skinnable asset
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garage door prefab and item definition
LODs, Gibs, Textures
AI modules can specify role parameters, DSE will apply role scoring for modules
More behaviour description stuff
Fixed deferred mesh decal perf in editor
gang textures updated w/ mats
GPV now holds a description
Barbeque can no longer be placed in monuments
Barbeque no longer clip through walls
GoalPlan/GPV description keywords support, editor display
Added active behaviour keyword
Keywords util improvements, cleanup tool
Cleaned a bunch of descriptions to use new keyword syntax
Fixed ItemSpawner NRE
Rebaked testbox_hunting navmesh
Fists and phone don't get dropped on death
Better animal rotation when fleeing.
walk look animation simplification