253,046 Commits over 3,990 Days - 2.64cph!

5 Years Ago
5 Years Ago
[3254] {PS4/XB1} Environment landscape assets are instancing twice Foliage seed needed incrementing + various other bits and bats from matt
5 Years Ago
[D11] + Rest of the Building Core assets LOD tweaked
5 Years Ago
[D11][UI] Fixed plant info and rotate prompt loc issues
5 Years Ago
[D11] Tweaked bloom settings
5 Years Ago
[D11] Localisation fixes for Find/Join Game screen server type strings.
5 Years Ago
[D11] Updated LitWithDitherFade Shadergraph to allow metallic/smoothness to be changed. Also includes updated SLOD Materials to use new version.
5 Years Ago
[D11] Fix for Dead Logs being too bright
5 Years Ago
More setup...
5 Years Ago
[D11] Fixes for quick chat spam warning translations.
5 Years Ago
Roadside monument updates
5 Years Ago
PlaceMonumentsRoadside now checks TerrainPlacementMap (fixes rare edge cases where roadside monuments could overlap a road behind them)
5 Years Ago
Added RemoveChildObjectsAlongPath editor tool (useful to strip terrain anchors along path in roadside monument scenes)
5 Years Ago
Better fix for instancing streaming mips
5 Years Ago
[D11] + Bunch of Building_Core assets LOD tweaked
5 Years Ago
[D11] [UI] Fixed quick chat menu shoulder inputs not displaying correctly on first open of quick chat menu.
5 Years Ago
+ The changes to the blood materials that did not come up. Adam has shown me the ways of file save project
5 Years Ago
[D11] Skin Material Changes.
5 Years Ago
[D11] Glass Diffusion fixes
5 Years Ago
Prefab setup. Tests are also now done based on an assigned priority
5 Years Ago
+ changes to the blood particle shader
5 Years Ago
[D11] Translation for picking up dud explosives fixed.
5 Years Ago
Fixed lost terrain reference in archipleago
5 Years Ago
[D11] [UI] Updated localisation settings on controls screen headers.
5 Years Ago
[D11] [UI] Fixed function name typo (was defined out so didn't get renamed in the previous commit)
5 Years Ago
Removed existing implementation of genetics from GrowableEntity
5 Years Ago
Roadside monument updates
5 Years Ago
[D11] Gap in geometry at Launch Site Fix
5 Years Ago
Merge with main
5 Years Ago
[D11][UI] Fixed Unhooked up translations in sleeping screen and tool cupboard
5 Years Ago
[D11] Added fix for 3351
5 Years Ago
Fixed hemp plants
5 Years Ago
[D11] [UI] Optimised Sprite Sheet Animator and removed unnecessary functions from class.
5 Years Ago
Moved gas station, supermarket and warehouse to roadside monument folder
5 Years Ago
Added ring road script and roadside monument script to procedural map scene
5 Years Ago
[D11] New roof_asphalt material
5 Years Ago
[D11] New gas station roof material and 2 way blend shader
5 Years Ago
[D11] Rationbox Float fixes
5 Years Ago
Merge from main
5 Years Ago
More adjustments and a temp copy util
5 Years Ago
GrowableEntity proto
5 Years Ago
[D11][#3251] Made paintable signs unobtaiable, disabled paint sign options
5 Years Ago
Added new GrowableEntity, based on the existing PlantEntity for now. Some clean-up.
5 Years Ago
merge from entity_parenting_2
5 Years Ago
more LOD
5 Years Ago
Another attempt to fix nested parenting triggers TriggerParent works like TriggerParentEnclosed since that should be much more robust when sorting out overlaps / nested parenting triggers Simplified TriggerParentEnclosed (now inherits from TriggerParent) Simplified TriggerParentExclusion (since overlaps are handled by TriggerParent) Removed OnEntityEnter hack from ForceUpdateTriggers (since overlaps are handled by TriggerParent)
5 Years Ago
fix missing transform NRE
5 Years Ago
Chassis LOD
5 Years Ago
Fixed an NRE in IOEntityEditor due to an uninitialized array
5 Years Ago
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