253,048 Commits over 3,990 Days - 2.64cph!
[D11] [Art] [#3316] Power cables rendering and hanging from powerlines
Switched gmpublish.exe to ISteamUGC
[D11] Lowered amount of grass planes for each model and added further LOD meshes with less planes each version to lower overdraw
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merge from static_workbench_rotation
Patched DocGen for vs2019
Fixed stageProgress alias
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[D11] [#3331] Ice sheets at the top of the map now have collision.
Removing meta file that can be deleted
Proper fix for ProcessNestedPrefabs (now processed in-place if we're not bundling, see ShouldExclude / IsProcessedAsNestedPrefab)
[D11] + door.double.hinged.wood - fixed mesh occludee overriding LOD transition
[D11] LOD_Colour_Swatch material update.
+ Added the amplify things stopping the build
Fix for a few wearables throwing exceptions.
[D11] Fix for Low Res WIPIcon
+ updated amplify because it was a few versions behind
+ fixes to the other ice lakes and fixes to the water shader
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Merge from skeleton_optimisations
[D11][UI][#3301] Fix for double navagation bar
Merge from skeleton_optimisations
Switched back to Unity RNG to preserve seeds.
[D11] Fix for bear having incorrect Spec
[D11] [Art] [#3329] Launch site planters fixed LODs
[D11][UI][#3286] Fixed issue with item detail panel initlising text
[D11] [UI] Updated platform filter hint text based on designs suggestion.
[D11] Fix for Hazmat Suit and Scientist Suit Visors.
Cherrypicking missing references fix
Missing References warning fix
pre processing error fix for SkeletonSkinLOD on server
merge from skeleton_optimisations
Add note to base chassis re bounds.
Raise chassis bounds to encompass the area that will be taken up by modules. Fixes module interaction issues.
Fix invalid item in Modular Cars inventory loadout
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Updated entity bounds to match the current module and chassis models. Rebuilt manifest.
Fix health conditional calculation
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Refresh conditions on all health changes now, not just 0 vs. non-zero
Conditionals now allow for any health percent, not just alive/dead
Move new conditional UI button to the bottom