253,045 Commits over 3,990 Days - 2.64cph!

5 Years Ago
merge from main
5 Years Ago
Physics materials
5 Years Ago
Setting up prefabs
5 Years Ago
+ changes to the wood flecks material
5 Years Ago
[D11] Fix for Incorrect Vertex Colours on Bus Stop
5 Years Ago
Adjust WheelRay mask to better match what the vehicle movement layer actually hits.
5 Years Ago
[D11] Fixing some issues I found with a truck missing smoothing groups in a LOD model and a cone with incorrect LOD distances assigned
5 Years Ago
Remove the collisionLayerMask. Vehicle collisions will already only detect hits on the Vehicle Movement layer anyway, and it should be fine to consider all of those as collision hits.
5 Years Ago
Expose more resource collection Expose more animal kills Fix UI being left open
5 Years Ago
Code review: Moved WheelRayMask into Defines.cs as WheelRay
5 Years Ago
Code review: Remove unused method.
5 Years Ago
▅▊▄'▄ ▍▊▄▉▄▌ ▌▊▉▅▌▆ ▌▊▆▄ ▅▅▉▇ █▉ ▉▄▆▍
5 Years Ago
Remove left-over uses of numSubComponents
5 Years Ago
Code review: Use PreProcess for module validation instead of OnValidate
5 Years Ago
Code review: Don't bother with caching numSubComponents
5 Years Ago
Code review: Another SetParent to go before Spawn, + remove unnecessary value assignments
5 Years Ago
Merge from friend_grouping
5 Years Ago
Switch velocity to using GetWorldVelocity again.
5 Years Ago
Change some strings to const fields
5 Years Ago
More
5 Years Ago
Fixed standalone build error Changed button prompt highlight styling Settings controls highlight styling A little more highligh styling
5 Years Ago
Wheel name fix
5 Years Ago
Code review: Use PreProcess instead of OnValidate/DoPrepare, use [HideInInspector] instead of [ReadOnly], serialize vals as zero in the prefabs.
5 Years Ago
Code review: Convert VehicleSnapZone to use TriggerBase. Renamed to TriggerMagnetSnapZone.
5 Years Ago
Fix TriggerBase entity list bug. Entities with multiple colliders could get into the following situation: - Collider A enters the trigger. The base entity is added to the entityContents HashSet. - Collider B enters the trigger (same entity). - Collider A leaves the trigger. The base entity is removed from the entityContents HashSet. But the entity's Collider B is still in the trigger. This fix keeps the entity around until all colliders on it have left the trigger.
5 Years Ago
WIP server message of the day
5 Years Ago
▆▆▉▌▅▉▇
5 Years Ago
Merge from instruments
5 Years Ago
Fixed Musical Maestro achievement counting static instruments at compound as unique instruments (will take effect after a wipe) Added a fallback in case these extra instruments had already been tracked
5 Years Ago
▋▇█▆▌▌ ▄▉▌▆▊ ▉▆▋▆▄ (▆█▌▅▋▋█ ▄▋ ▍, ▄▌▆█▌▊▅▉ ▉▇▌▄▊▅ ▄▉▍ ▋▉▅▉▇▍█▆▌)
5 Years Ago
▆▄▋▄▇▄ ▉▄▋▌ ▌▋▉▆▉ ▇▌▌▋ ▋▊ ▉▇▊▊▆▅▆
5 Years Ago
▊▋▄▋▍▅ ▅▉▉▉▅ (▄▌▋▌▋ █▆ ▋ ▇▉▆▅▇▉▊▇▊ ▋▌▅▅▇▉)
5 Years Ago
▅█▇▉█▆▊▄
5 Years Ago
▊▆▊▇ ▄█▆▉▇▋▊██ ▊█▉▉ ▍ ▊▉▆▋▌▊▇▇ ▊█▅▆█▊
5 Years Ago
▅▍▍▅ ▉▉ ▋▄▆█▍ ▊▋▅▋▌▅▇▊ ▅▅▉▊▆▆ ▋▋▋▌█▄▇▄ █▋▅▊
5 Years Ago
File system stuff mostly working
5 Years Ago
Fix build compile error
5 Years Ago
Backup
5 Years Ago
Canyon map files
5 Years Ago
▉██▄▇▅▉▉
5 Years Ago
Set chat limit to 64k characters to avoid lag/freezes with long chat logs
5 Years Ago
█▌▄▊██▊▉▇▌▋▅▍ ▉▌▉▅▄, ██▅▌█, ▌▉▆▋█ - ▍▋█ ▉▆▆▇ ▌▌▌▊▇▌ ▆▅█ ▆▊█▅▋ ▌▌█ ▊▍▅▊ █▅▅▅ ▊▅▉ ▉▇
5 Years Ago
save file
5 Years Ago
Source Engine language system is no longer forced to English and uses Steam's UI language. Added -languge to override SE language
5 Years Ago
Working on implementing IStorageService on switch
5 Years Ago
[D11][UI] Fixed missing locs
5 Years Ago
more
5 Years Ago
[D11] New crane materials in harbor scene
5 Years Ago
+ Fixed the wood particles breaking
5 Years Ago