253,049 Commits over 3,990 Days - 2.64cph!
Add support for steam friends list grouping when in a team. Enabled by default, can be disabled with the global.richPresence convar
Prevent residual water/dirt/smoke FX when teleporting vehicles
Vehicle teleport now moves instantly instead of lerping to the new position. Also added support for non-Spawnable type vehicles to move back to their initial position using the ReturnToSpawn system as well.
+ Added some changes to the water shader
+added changes to the HDRP water, that needed to be changed for some reason the material never pops up until the shaders been pushed
+ Added some changes to the water
[D11] [UI] Added missing translations for platform filter option on leaderboards screen.
[D11] Change scale of Noto font so Japanese text will display in popups
merge from skeleton_optimisations
Added cam.GetModelMatrix()
Added second argument (optional, defaults to false) to cam.PushModelMatrix which multiplies given matrix with the currently active matrix
Fixed exception when updating the timer on switch
Fixed NRE on exit stage on switch
[D11] [Inventory] [#3339] Trying to use "throw one" function on an empty inventory slot no longer causes a crash
[D11][#3279] Fixed missing translation in loading screen, fixed error translation in Leaderboard screen
Fixed standalone build error
Merge from skeleton_optimisations
Added some prefabs to content bundle
Fixed possible NRE on init
Leaderboard fetching works!
Added support for Black Mesa Source's staticproplump_t v11
[D11] [#3280] Upright boats in bandit town have collision.
[D11][#1127] Added delay to held entity deploy to to prevent 2 held entity's displaying at the same time
Translate "Character" shader into "VertexLitGeneric" (new CSGO models, also Insurgency I think?)
Translate "SolidEnergy" into "UnlitGeneric" (Black Mesa Source Xen)
Updated Types.h - SURFACEINFO
+ Changes to the ice Lake has a HDRP vertex blended shader
Fix for instancing system trying to set mip levels for non-streaming textures
[D11] [#3173] Spamming Favourite no longer crashes on PS4.
[D11] Texture resizing for Cliff rocks
[D11] [Art] [#3329] Planters at launch site are visible and have plants in them
Subtracting
44822 (it completely disables nested prefab preprocessing in the editor, which will break)
fontfamily, drawer, style fixes
[D11] Fix for duplicate CullingVolume script
wip light sources for ore node highlights. Reworking some light source stuff.
[D11] Fix Bear Fur MAT issue, Floating asset issues at Launch site, and toilet rolls incorrect position at Gas Station
Finished wearable replacements
Fixed inside terrain antihack issue at cave_large_sewers_hard
cave_large_sewers_hard S2P
[D11] [#3115] Fire arrows correct for Compound Bow and crossbow.
Setup beard replacement prefabs etc.