199,235 Commits over 4,140 Days - 2.01cph!
Ignore image effect warnings on dedicted server
Merge branch 'master' of arcade
Removed reference to a non-existent `Facepunch` project.
Merge branch 'master' of arcade
added tennis_ball_rock to unity scene and set up shader
Set up vm bota bag anim controller with new anims & behaviour
Deleted old vm bota bag deploy anim
Material consistency tweaks, and tree updates
Implemented `SnapshotBuffer<TSnapshot>`, now used for player updates.
Updated riverside and roadside spawn filters
created test_court floor in zbrush, created low poly version
Added transmission boost (0..2) to ST shaders
Added temporary experimental ST shaders using Smoothness+Transmission instead of Specular+Transmission; "Rust/Nature/SpeedTree 2"
Now using `SnapshotBuffer` for cabinet streaming.
Scene stuff and material consistency
Fixed a bug with cabinet frame buffering.
Refactoring the network player stuff.
vm bota bag - made drinking/ emptying/ collecting loopable anims
vm bota bag source anim updates
fixed wall.low wood not spawning a cornermesh properly with door block adjascent
added stone skin square floors dirt acumulation models and logic
propagated the fix above to other low blocks
Merge branch 'master' of arcade
balance of resource gathering, balance of building health
Experimenting with a new rock tinting technique (for smooth biome transitions)
torch is cheaper to produce
Some docs for `SnapshotBuffer`.
Merge branch 'master' of arcade
Near final char05 ZBrush project.
Merged ST2 (temp) shader changes into ST shader, removed ST2
Started on room browser visuals
Merge branch 'net-lidgren' of arcade
Room description text uses best fit to make better use of the space, allowing a max of 4 lines of text
improved 3rd person animations for piackaxe
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed
urban pants are a little better
metal hatchet doesn't lose condition as fast
Attempting to debug poor snapshot interpolation.
Merge branch 'master' of arcade
Removed that 9th splat
Added detail overlay control for specular and smoothness
Tree mats updated for new shader
Finish up sound system refactor
merge from main/soundrefactor
missing if CLIENT for new sound stuff
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