255,295 Commits over 3,990 Days - 2.67cph!
Restored bundle flags to pre-garry fucked everything up version
Show a status message in the console after pairing finishes
Disabled mesh compression on hair shapes
player anim source updates
Exported out hair morph targets to individual meshes
Added a dilation method for resulting textures to fix artifacts.
[D11] + Another bunch of assets LOD tweaked/fixed. Mainly around the Compound.
[D11] LOD distance tweaks to holdable items
Reenable monster_flyer sounds
Set app to use dark theme
Restoring UpdateBundleAssignments
xylophone updates- ik positions, ik curve, player pose
player trumpet anim tweaks
Entity arguments now properly error on type mismatch
-allowlocalhttp launch option for servers
More console messages for WorkshopDL on failure
[D11] +Second set of LOD tweaks, including fixes to hidden mesh renderers
WIP making the map position be the center instead of top left
Clean up local cache of skeleton hierarchy after applying skins - cherry picked from FP's skeleton_optimizations branch
Adding Prefabs.unity back in maps.bundle
Optimized world spawn when world is loaded from cache
Fixed detail UV1 option on a few shaders
[D11] +Big set of LOD tweaks, plus fixes to industrial doors overriding
[D11] Wooden Cabin update.
[D11] Reverted quality settings checked in in error
Got rid of deprecated build modes
[D11] Merge with 2019.1 main
[D11] + Harbor_1 scene to prefab + LOD tweaks
Sound folder bundle restore
Removed team ordering
Fixed wrong image showing on usercard
Build
Fix for eyes clipping through ceilings when crouch jumping
Added world.streaming convar (false by default while we're testing)
Undo NeedsSteamDLC comment out
[D11] Missing Commit Files
[D11] Missing files from yesterdays crossplay commit.