255,296 Commits over 3,990 Days - 2.67cph!
First pass on a UI panel to display instrument keybinds and note states while playing
Enabled by default, can disable with instruments.showInstrumentHelp convar
Fixed bandit hanging on S2P
Cleaned more obsolete scripts.
Fix right-side steering bug
Fixed fuel system storage positioning
Fixed axle angle calculation
instrument deploy sounds
canbourine shake sounds
Bandit town lantern.pillar emissive rework.
Blitting a mask for better dilation. Fixed bugs caused by compression.
Stripped obsolete stuff from wooden cabin prefabs.
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Fixed suspension extending forever when ungrounded
Bandit town merge fix 1/2
Airfield iteration & S2P
Volume tweaks
Added a generic play_notes stat
Don't automatically go into full keyboard mode for static instruments (has to be toggled with reload like held instruments)
While in full keyboard instrument input mode, ignore InvNext, InvPrev, Slot1-8, Map and Compass inputs
fixed horse water detection
Set up 3-module and 4-module chassis types
Added instruments.printrecordingpath
MorphCache refactor for direct mesh swap
Added temporary hair eyebrow shapes
Setup note binding array on prefab at edit time
Fixed default song path
Merge branch 'master' of SpaceUsurperUnity
auto subscribe to invasion easy mode
Fixed default song path
Merge branch 'master' of SpaceUsurperUnity
more fixes
made a bunch of physics calls non alloc
hitchTrough collider has increased height
auto subscribe to invasion easy mode
removing unused stuff on chassis 2
UpdateBundleAssignments really is just repeating functionality of BuildAssetBundles.BuildMap
Debug output around LoadBundle/UnloadBundles since the errors seem to start right after world cleanup
Removed steering attack position match code
Read-only on all hair meshes
update chassis 2 steering and driveshaft element
Update suspension to use Thai's changes
More chassis visuals work
Fix map controls blocking map input on iOS
[D11] Fixes and tweaks to LODs
acoustic guitar offset notes fix