199,235 Commits over 4,140 Days - 2.01cph!
Added categories to room browser
Merge branch 'master' of arcade
Fixed screen reflections.
stone skin triangle floors dirt acumulation
armored skin square/triangle floors dirt acumulation
Improved player movement, players now collide with cabinets.
Added `//:smoothing = <value>` option for fields in protobuf schema definitions, `SnapshotBuffer` smoothing solution seems to work well.
stone skin vertex alpha fixes stairs/ half block
metal skin square/triangle floors dirt acumulation
Trying to fix connecting to the Amazon hosted dedicated server by specifying its address to Lidgren.
water footsteps stay on the surface of the water now
Removed the need to specify a server's public address - that wasn't the cause of the connection issue.
bought new test_court floor and floor mechinism in to unity, added new materials
Made all per-object decor randomizations fully modular
some material blend tweaks
wood skin square/triangle floors dirt acumulation
Changed rock material adjustments from Start to Awake
twig skin square/triangle floors dirt acumulation
removed culling from wall blocks lods
added small rocks and under-court shadow to test_court
Movement no longer driven by animation. Player faces forwards and has slight acceleration.
Added a `NetConfig` static class to communicate networking settings between scenes, fixed up screen reflection shader properties.
Tweaked DecorComponent seed handling
Tweaked cliffs
Improved randomness of SeedRandom.Sign
Added some simple changes to the room browser to make it less confusing.
Merge branch 'master' of arcade
new special fx for footsteps in water
tweaked idle animations for the rifle / torch / unarmed
improved 3rd person walking with rifle.
Backup before maybe ruining the terrain.
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
Impact sound volume tweaks
Fix missing sounds on a few in-world objects
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
Updated Rock Normal and overlay maps.
Arrows are cheaper and you get 2 per crafting session
2 shotgun shells per crafting session
Fixing end corners spawning into adjascent pillars/walls
fixed the scaling on the water footsteps
FOR FUCK SAKE playership PSD
Time of Day update to 3.0.1
Added aerial density and fog color to climate blending
Updated some image effect shader syntax
merge from building_skins2 - ~skins dirt accumulation and other fixes