199,279 Commits over 4,140 Days - 2.01cph!
Send player tick immediately
Debug UI fixes
AgentManager Ticks using TOD_Time.OnMinute
Atmospheric tweaks. Improved tones, orange sunsets etc.
(Untested/uncompiled) - Attribute moved to a float-based value scheme.
Fixed terrain basemap issues on OSX
Proper biome grass, part 1.
Fixed couple minor issues with Attributes
Unit debug sidebar UI now shows selected unit's attributes/needs/effects
TOD tweaks
added some natural lean movements when the player runs and turns ( for all the weapons now )
Fixed NameGenerator and moved the names files to Resources/Config
Tribe assigns names properly
WIP Lion-El forehand anim
Added some missing vars to tweaks menu
tweaked some of the player run speeds
fixed the worldmodel positioning of the wood/stone spear
-commented ResourceSettings a bit to help with understanding the parameters.
-changed a couple of varnames in ResourceSettings
-extended resourceTab with all the new options.
-merged with main
-added a new constructor in SmartObjectSettings
Arid biome climate prefab fix
Made roadside poles orient themselves along the tangent of the path from the previous to the next pole
Converted TerrainPath to a handler for any type of infrastructure
Made TerrainPathConnect a component that can be used to connect a position to any infrastructure type
Added powerline / grid infrastructure type
Added "Coat" parameters to terrain-blend layer to replace particle accum; removed particle accum
Removed workaround code pertaining to and old ass unity beta bug
Don't report some errors to sentry
Added terrain blend height fade out; .e.g. for tall rocks
VFace fix for leaf transmission; normals for inverted faces now point in the right direction
Made the cargo plane not sound like a really long fart.
Updated terrain blend mats with Diogo's new magic -- more seamless than ever. Forest grass tweaks. Crystal base fix.
* Increased env_projectedtexture max range in multiplayer to 54k
* Fixed new navmesh functions using 0-based indexing for tables ( Now uses 1-based )
* Added error messages to net.Send and net.SendOmit
Fix for Resource prefab creation in BeforeEditor
Fix for Agent+Need delegate NRE.
Fix for UIEditorWindow NRE
FOR FUCK SAKE shader and image effect big optim
▉▇▇▉▅▄ ▄▌▅▊▅▋▇▇▄▋ ▊▇▋▍▄...▋▉▇█▄
FOR FUCK SAKE applied script on camera reverted version prefab
FOR FUCK SAKE attemps to fix background
FOR FUCK SAKE fixing stars.....and clouds
FOR FUCK SAKE attempt to fix everything at the same time!
FOR FUCK SAKE reactivating image effect
FOR FUCK SAKE graphic setting, adding shader to the build