199,266 Commits over 4,140 Days - 2.01cph!
Praise jebus. Biome-specific grass has finally returned. The game will be good now.
Fixed giveall only giving to one player
EAC repeated kick attempt fix
Fixed missing icons on some item options
Updated phrases
Campfire actually has an indication that it's hurting you
Made furnace sound quieter
Cleaning up unused shader keywords
Fixed viewmodels casting shadows
Added map search filter to server browser
Fixed networking bug causing items not to unequip when broken (clientside)
bow has less max condition
Simplyfying how positional data is sent (to reduce latency)
Categorized the Tweaks view
Added option to automatically transmit voice (without holding down v)
Added option to turn off nametags
Send player tick immediately
Debug UI fixes
AgentManager Ticks using TOD_Time.OnMinute
Atmospheric tweaks. Improved tones, orange sunsets etc.
(Untested/uncompiled) - Attribute moved to a float-based value scheme.
Fixed terrain basemap issues on OSX
Proper biome grass, part 1.
Fixed couple minor issues with Attributes
Unit debug sidebar UI now shows selected unit's attributes/needs/effects
TOD tweaks
added some natural lean movements when the player runs and turns ( for all the weapons now )
Fixed NameGenerator and moved the names files to Resources/Config
Tribe assigns names properly