199,289 Commits over 4,140 Days - 2.01cph!
Fix for Agent+Need delegate NRE.
Fix for UIEditorWindow NRE
FOR FUCK SAKE shader and image effect big optim
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FOR FUCK SAKE applied script on camera reverted version prefab
FOR FUCK SAKE attemps to fix background
FOR FUCK SAKE fixing stars.....and clouds
FOR FUCK SAKE attempt to fix everything at the same time!
FOR FUCK SAKE reactivating image effect
FOR FUCK SAKE graphic setting, adding shader to the build
Fixed biome related color grading transition issues
Added support for textures with any encoding (e.g. RGBAFloat) to AssetStorage
Fixed not being able to click on chat avatar
Fixed not being able to scroll chat
Tweaked chat to be more visible in snow/sand
Fixed chat performance problems
-merged main
-minor changes in PlayerUnitControl
Patched coarse heightmap generation back to original; tested proc and hapis, seems ok
Changed TerrainColors to accept runtime changes in TerrainConfig
- Area0 work
- Rough Area0 boss
-added some support for forgetIfInterrupted, in editor, smartobject, smartbehaviourstack and smartbehaviour, will need to test it at some point!
created swamp_court_ground high and low meshes, baked out and textured. Added to swamp_court unity scene, added trees and roots and starting to populate scene
-disabling and enabling incentives, when a resource becomes empty or destroyed
-cleaned up now unnecessary functions in Resource.
Show resource costs on hammer tool
Cheaper, better flowers. Terrain, grass and rock tone adjustments.
bone club fbx + mats + textures+ lods etc
-removed OnRanOut from IResource too.
Show costs on planner menu
Even better without missing materials
Lion-El forehand maya source file tests
Fixed Agent AssetEnum issues in the species editor tab
Added AttributeType enum for use on front end organisation of Attribute settings and enum construction in Agent editor
Working powerline wiring https://www.youtube.com/watch?v=e_DqV1xdf-Y
Wire shader and material tweaks
a few tweaks; added lake material
Atmosphere, camera and climate settings. Flower transmission.
Fixed custom ST shader compile path below sm30
Check distance between two power poles before connecting them
Some editor tweaks + actions
Added Menu.Proxy attribute, refactored Menu attributes
Crafting a key from a key lock shows resources needed, disabled properly when not enough
Don't show rotation option is block can't ever be rotated
Fixed pie menu being behind tooltips
Fixed beltbar behind invetnory menu
Fixed loot/campfire/furnace panel sometimes missing when opening twice in a row