199,318 Commits over 4,140 Days - 2.01cph!
Fixed crafting queue not returning ingredients on disconnect/sleep/die
Item and inventory stuff.
Barrels and ore don't respawn in ocean.
Send new ambient sounds to the right mixer channel
Second loot table tweak for barrels.
Added hemp plants to Hapis Island forests. Picking them gives clo... I mean plant fibers
Elephant grass & mountain cloud effect tweaks.
Subtracted changeset 8635
Properly fixed ocean water level
Added faster calculation path for colliders that are equal to their AABB to AddToWaterMap
Hemp copy & paste to procmap
Fixed climate script being stripped from servers
Don't spawn tundra field trees in the arid biome
Fixed crash when spawning block.halfheight (Unity 5.1 missing material crash)
Fixing/Diagnosing server BaseCorpse NRE
Fixed server NRE in ServerProjectileHit
Water mesh remake; now simpler and faster; now supports 256x256 resolution for central patch
Refectored water renderer; fixed issues with disappearing highlights, fog
Added and cleaned up preliminary terrain shoreline wetness from last week
Water fog fix from last week, now stable; replaced depth texture in global fog and TOD scattering
Refactored threaded simulation
Extra warning is primaryBody isn't set
Implemented stacking. Need to work out the bugs.
Fixed stacking bug where couldn't stack if container was full but item not fully stacked.
-merged with main
-influence maps are now threaded, albeit still solid circles. Radiuses shall be in game units, and currenty there's no support for the 'influence' variable (but only for the radius)
made swamp court much smaller and confined so the player always sees the outside environment. repositioned trees, plants and buildings to fit new size.
Positioned rib cage in centre and animated court to move inside of confined ribcage.
Tweaked environment so it doesn't clip camera during gameplay.
Added lights for ribcage lights (not modelled yet)
Still have problem with court and court fringe materials not lighting properly, need to investigate
Updated Jetpack effect, need to link to anim event
Fixes for input manager
Updated icons. Made item container panels display in the right order.
Consolidated shoreline wetness into terrain layer and improved material params; edited defaults
Fixed issues across multiple water instances; fixed some bugs as well
Cleaned up shaders; fixed all remaining water rendering issues, except for SSAO on top of water
Added WaterLevel scene
Handle server is full properly
Shader variant updates
* GitSync
* Fixed a crash issue with npc_turret_floor
* Removed CNavArea.GetAdjacentAreaAtSide
* Added Warning()s to net.Send & net.SendOmit
* Entity.SetBonePosition's first argument is now not optional
* Last 5 arguments of EmitSentence & EmitSound globals are now optional
* GitSync
* Fix default crouched hull height
* Reverted changes to Entity.SequenceDuration
* GMPublish: Clean up quota before updating/creating an addon, don't delete files from quota as soon as finishing updating