202,578 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Refactored looting. Not 100% though.
10 Years Ago
EffectSettingsEditor tweak
10 Years Ago
Airdrops avoid powerlines
10 Years Ago
Pushed number of agents we tick on minute and hour up to 200 (from 20), so that it's slightly more performant with scaling numbers of agents.
10 Years Ago
Fixed potential thread related crash
10 Years Ago
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10 Years Ago
Fixed hatchet material
10 Years Ago
Added Consideration types for unit age, gender and relationships Removed SuitableMate Consideration type ConsiderationSettingsEditor now shows properties from child types in the settings block
10 Years Ago
data tweaks
10 Years Ago
Fixed gate locks (temporary hack), door speeds Building parts get less black when they're damaged
10 Years Ago
Mesh batching verbosity has 2 modes
10 Years Ago
Only editor-refresh deferred decals if not in play mode
10 Years Ago
Stone Gate models (lods and collisions) - gibs coming later Stone Gate skin prefab setup Atlas texture additions New stonewall_c diffuse texture and blending masks
10 Years Ago
Added attack helicopter to Savas and Hapis.
10 Years Ago
Gate anim stuff
10 Years Ago
Removed valpha from wall.stone.high.gibs Added barbwire damage volume to the stone wall prefab More accurate collision for ^
10 Years Ago
completely nerfed the torch
10 Years Ago
All speedtrees to Asset Gallery.
10 Years Ago
Commented out bone warning (can happen on building blocks when the skin isn't setup yet) Warnings and protection on null named players - which should never happen but apparently is
10 Years Ago
Proper fixed bone warning
10 Years Ago
Added 4 missing bush prefabs (cc Petur) Bushes add prefabs to terrain, not STM files
10 Years Ago
TreeMesh warns if STM file is referenced directly Replaced Hollywood-Juniper-1 STM reference with prefab reference
10 Years Ago
Can spectate entities by doing "spectate @<partialentityname>" Player spectate jumping is done in alphabetical name order
10 Years Ago
BehaviourGroup tick checks for required member count when executing behaviours and breaks/disbands the group if there are no longer enough members.
10 Years Ago
Some slightly less insane lod distances on trees - we hope.
10 Years Ago
Players drop all their items on death. Fixed inventory panel bug on listen server. Fixed playereyes deserialize issue.
10 Years Ago
Fixed NREs on server shutdown
10 Years Ago
Bushes that got reverted. Some billboard textures.
10 Years Ago
Satellite dish stain material uses cutout instead of fade, because fog immunity is worse.
10 Years Ago
Bunch of collision adjustments on gates/walls
10 Years Ago
New SavasIsland variant. Fully buildable with more conventional loot. Same compact size.
10 Years Ago
Finished concrete/metal/wood bullet decal sets.
10 Years Ago
helicopter only targets people in its spotlight at night
10 Years Ago
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10 Years Ago
Owl backhand body anim
10 Years Ago
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10 Years Ago
Downsized some huge blank textures on the heli.
10 Years Ago
Stonewall gate codelock socket
10 Years Ago
weakspot damage effects for tail/main rotor (lets you know when you scored a hit) do not target naked/newspawns unless they remain visible for too long target anyone who deals damage to us
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
Fixed opening chat when typing in the console Added sleep bug diagnostics Fixed a bunch of aniamtor warnings when spawning sleepers Fixed beartrap looking unarmed when it was armed Fixed holdtype could be wrong on initial encouter
10 Years Ago
human tweaks
10 Years Ago
NRE fix
10 Years Ago
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10 Years Ago
Unfucked bullet particle effects
10 Years Ago
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10 Years Ago
Added 4 missing bush prefabs to the asset gallery and tweaked their LOD distances
10 Years Ago
CompareSpeciesConsideration
10 Years Ago
IsSameSpecies