248,623 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Updated README.md
bot
10 Years Ago
Linux Build 215
bot
10 Years Ago
Windows Build 131
10 Years Ago
More FreeType build error fixes for OSX
10 Years Ago
Added missing overlays to terrain's water reflection
10 Years Ago
Moved new water reflection shader into a Resources folder; was broke on client build
10 Years Ago
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10 Years Ago
Fixed fog rendering in water reflections; also switched reflections to a faster/simpler replacement shader
10 Years Ago
Spawning Enemies from Saved State
10 Years Ago
Spawning Enemies from Saved State
10 Years Ago
Fixed GridManager loading flipping incorrectly.
10 Years Ago
Fixed GridManager loading flipping incorrectly.
10 Years Ago
Added StateLoad/StateSave to GridManager. Started to Load/Save GameStage for Mazing.
10 Years Ago
Added StateLoad/StateSave to GridManager. Started to Load/Save GameStage for Mazing.
10 Years Ago
Fixed atmospheric blend locking inspector values during play mode
bot
10 Years Ago
LinuxDS Build 114
10 Years Ago
Fixed and consolidated PVT layer masking; not final, pending feedback from artists Added auto PVT cache reset on cache aware material param change; edit-mode only workflow tool; exposed as PVT_Control.cacheReset
10 Years Ago
Implemented State Save/Load for Mazing EnterScoreStage and HighscoreStage
10 Years Ago
Implemented State Save/Load for Mazing EnterScoreStage and HighscoreStage
bot
10 Years Ago
Windows Build 130
10 Years Ago
Generates end caps properly again.
bot
10 Years Ago
LinuxDS Build 112
10 Years Ago
Complete fix for gmake not recognizing changes to game resources.
10 Years Ago
Complete fix for gmake not recognizing changes to game resources.
bot
10 Years Ago
Linux Build 213
10 Years Ago
More FreeType Linux and OSX error fixes
10 Years Ago
Added missing file required by FreeType
10 Years Ago
Temporary fix for resource file updates not triggering a rebuild with make.
10 Years Ago
Temporary fix for resource file updates not triggering a rebuild with make.
10 Years Ago
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
10 Years Ago
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
bot
10 Years Ago
Windows Build 129
bot
10 Years Ago
Linux Build 210
bot
10 Years Ago
LinuxDS Build 110
10 Years Ago
FreeType compiling test
10 Years Ago
Improved the distant texture scaling on terrain. Aka. no more massive ground textures.
10 Years Ago
Updated premake5 script to automatically detect platforms.
10 Years Ago
Updated premake5 script to automatically detect platforms.
bot
10 Years Ago
OSX Build 185
bot
10 Years Ago
Windows Build 128
10 Years Ago
Moved GameAPI.BudgetBoy (because why the hell not)
10 Years Ago
Moved GameAPI.BudgetBoy (because why the hell not)
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Mesh() now accepts a material as its first argument, should be the material the mesh is intended to be rendered with Started implementing NWVar2 proxies
10 Years Ago
Split solution into groups.
10 Years Ago
Split solution into groups.
10 Years Ago
Fixed unreliable API assembly resolution.
10 Years Ago
Fixed unreliable API assembly resolution.
10 Years Ago
Reimported all terrain normal+height maps