248,622 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Added all of the variables to Mazing Player state Save/Load
10 Years Ago
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
10 Years Ago
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
10 Years Ago
Apparently Jurassic is fixed to work with Mono now.
10 Years Ago
Apparently Jurassic is fixed to work with Mono now.
10 Years Ago
Killed the last walking tree.
10 Years Ago
attack / holster animations for the salvaged_hammer
10 Years Ago
Updated premake5 script to allow the use of unsafe code in Jurassic.
10 Years Ago
Updated premake5 script to allow the use of unsafe code in Jurassic.
10 Years Ago
Updated .gitignore
10 Years Ago
Updated .gitignore
10 Years Ago
Added Jurassic source.
10 Years Ago
Added Jurassic source.
10 Years Ago
Fixed unreliability of paused games.
10 Years Ago
Fixed unreliability of paused games.
10 Years Ago
Added ragdoll testing scene
10 Years Ago
Going home. In the middle of updating to add calls to road vertex so that they also update. Tangents could do with being changed a bit especially around intersections.
10 Years Ago
Fix for assemblies not being resolved within unity.
10 Years Ago
Fix for assemblies not being resolved within unity.
10 Years Ago
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
10 Years Ago
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
10 Years Ago
Tweaked forest clutter to form nicer clusters
10 Years Ago
Refactored game packaging / loading to resolve assemblies automatically.
10 Years Ago
Refactored game packaging / loading to resolve assemblies automatically.
10 Years Ago
Build Settings are now loaded for subscenes automatically and forwarded into GameScreen, even in built runtimes.
10 Years Ago
Re arranged some the arc code and selectable stuff. Can now split arcs. Can now split road section
10 Years Ago
Added ResourceLibrary project
10 Years Ago
Added ResourceLibrary project
10 Years Ago
Protocol++
10 Years Ago
Fixed bug in AIPart (this explains the teleportation)
10 Years Ago
re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
10 Years Ago
updated bota bag vm deploy anim + meta data
10 Years Ago
Added polys to bottom of cork (as it can be seen in shot)
10 Years Ago
Updated bota bag vm anim (more force)
10 Years Ago
Protocol++
10 Years Ago
More AILocomotion adjustments in another attempt to fix animals teleporting to origin
10 Years Ago
Tweaked forest distribution (more snowy trees)
10 Years Ago
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
10 Years Ago
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
10 Years Ago
Reverted spawn debug logs
10 Years Ago
Doubled some forest densities (performance test, requires server restart)
10 Years Ago
Bugged me that this line was there :D
10 Years Ago
Fixed server not saving config files on quit
10 Years Ago
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
10 Years Ago
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
10 Years Ago
Rock hit sounds, screenshake Fixed weapon sounds effects sometimes not playing
10 Years Ago
Added fps.limit X (where X = max fps, default = -1 = no limit)
10 Years Ago
Fixed issues related to playing a build version.
10 Years Ago
Cleanup all the things even more
10 Years Ago
More cleanup