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122,512 Commits over 4,048 Days - 1.26cph!

7 Years Ago
cargo ship scene prep & dressing backup
7 Years Ago
Prefab pool warmup baseline
7 Years Ago
cargo ship scene prep & dressing backup
7 Years Ago
[D11] Attempt #2 - fixes for shaders warnings on ps4. And pending merge links (again)
7 Years Ago
Added workaround for QualitySettings.masterTextureLimit not working properly with arrays Fixed terrain texture resolution not reacting to changes in graphics quality level
7 Years Ago
pumpkins and corn and now stackable and no longer have condition skin approval files
7 Years Ago
Red pipe variant Cargo ship prop placement progress
7 Years Ago
Cargo ship scene progress
7 Years Ago
Cargo ship hull coliders Ladder triggers
7 Years Ago
[D11] Build error fix
7 Years Ago
Fixed error on effect onfire.prefab
7 Years Ago
Added prefab pool state export to csv file (export_prefabs)
7 Years Ago
[D11] Fixes for PS4
7 Years Ago
[D11] Added Option to enable mouse input for editor and standalone builds in ConsoleInputModule
7 Years Ago
More effect prefabs
7 Years Ago
More effect prefabs
7 Years Ago
Post-merge fix
7 Years Ago
Merge from main
7 Years Ago
NPC prefabs
7 Years Ago
Player prefabs
7 Years Ago
Plant prefabs
7 Years Ago
AI prefabs
7 Years Ago
Throwable prefabs
7 Years Ago
Clothing prefabs
7 Years Ago
Deployable prefabs
7 Years Ago
Projectile prefabs
7 Years Ago
UI prefabs
7 Years Ago
Sound prefabs
7 Years Ago
Tree prefabs
7 Years Ago
Static entity prefabs
7 Years Ago
Loot prefabs
7 Years Ago
Effect prefabs
7 Years Ago
Resource prefabs
7 Years Ago
Cargo ship hull progress
7 Years Ago
Clutter prefabs
7 Years Ago
Building prefabs
7 Years Ago
Batching prefabs
7 Years Ago
ship crew building interior collider
7 Years Ago
Fixes
7 Years Ago
[D11] Fix for Cursor.visible always been false one xboxone. Disable consoleinputmodule on standalonebuilds
7 Years Ago
ship crew building exterior and antena colliders
7 Years Ago
[D11] Fixed an issue stopping multiple D11 users joining a map
7 Years Ago
missing file
7 Years Ago
fixed invisible supply signal smoke removed debug.logs
7 Years Ago
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7 Years Ago
nre fixes
7 Years Ago
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7 Years Ago
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7 Years Ago
New prefab pooling baseline
7 Years Ago
Added PrefabPostProcess (runs after after components and children have been cleaned up)