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108,387 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Changed rock material adjustments from Start to Awake
10 Years Ago
stairs tweaks, dirt
10 Years Ago
some material blend tweaks wood skin square/triangle floors dirt acumulation
10 Years Ago
Made all per-object decor randomizations fully modular
10 Years Ago
water footsteps stay on the surface of the water now
10 Years Ago
stone skin vertex alpha fixes stairs/ half block metal skin square/triangle floors dirt acumulation
10 Years Ago
stone skin triangle floors dirt acumulation armored skin square/triangle floors dirt acumulation
10 Years Ago
missing if CLIENT for new sound stuff
10 Years Ago
merge from main/soundrefactor
10 Years Ago
Merge from main
10 Years Ago
Finish up sound system refactor
10 Years Ago
Tree mats updated for new shader
10 Years Ago
Removed that 9th splat Added detail overlay control for specular and smoothness
10 Years Ago
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed urban pants are a little better metal hatchet doesn't lose condition as fast
10 Years Ago
improved 3rd person animations for piackaxe
10 Years Ago
Merged ST2 (temp) shader changes into ST shader, removed ST2
10 Years Ago
torch is cheaper to produce
10 Years Ago
Experimenting with a new rock tinting technique (for smooth biome transitions)
10 Years Ago
balance of resource gathering, balance of building health
10 Years Ago
propagated the fix above to other low blocks
10 Years Ago
fixed wall.low wood not spawning a cornermesh properly with door block adjascent added stone skin square floors dirt acumulation models and logic
10 Years Ago
Mat fixes
10 Years Ago
vm bota bag - made drinking/ emptying/ collecting loopable anims
10 Years Ago
Scene stuff and material consistency
10 Years Ago
Added transmission boost (0..2) to ST shaders Added temporary experimental ST shaders using Smoothness+Transmission instead of Specular+Transmission; "Rust/Nature/SpeedTree 2"
10 Years Ago
Cliff tweaks
10 Years Ago
Updated riverside and roadside spawn filters
10 Years Ago
Part 2
10 Years Ago
Moar waterside rawks
10 Years Ago
Material consistency tweaks, and tree updates
10 Years Ago
Deleted old vm bota bag deploy anim
10 Years Ago
Set up vm bota bag anim controller with new anims & behaviour
10 Years Ago
Prefab updates
10 Years Ago
Ignore image effect warnings on dedicted server
10 Years Ago
Added additional first pass bota bag vm anims
10 Years Ago
Updated RustNative with some optimizations Network protocol++ Fixed top tier block upgrade costs
10 Years Ago
Path / bridge tweaks and fixes
10 Years Ago
Conditional mesh work ~~ metal skin
10 Years Ago
Fixed hurt overlay being disabled
10 Years Ago
merge from main
10 Years Ago
Reduced minimum distance between two rad towns
10 Years Ago
Conditional mesh work ~~ armored skin
10 Years Ago
Fixed the cause of a metric ton of road network generation weirdness Only generate roads of a certain length, discard super short ones
10 Years Ago
EAC update
10 Years Ago
Added graphics.lodbias Added NearbyEntities to camera Made conditional models only care about nearby entities (fixes holes in foundations) Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
10 Years Ago
Fixed invisible placement guide
10 Years Ago
Added cliff prototypes Added three static decor placement types (white noise, value noise and uniform)
10 Years Ago
Added physics stats to dump
10 Years Ago
Removed bullshit assert
10 Years Ago
Removed "unconnected packet" warning because it worries server host for no reason