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108,297 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Terrain files.
10 Years Ago
Changed legacyterrrain splat control textures from rgba1+rgba2 to rgb0+rgb1+rgb2 Fixed control map being tiled in shader when in edit-mode
10 Years Ago
Catch & report RPC exceptions nicer
10 Years Ago
Fixed EAC banned users sometimes not getting kicked properly
10 Years Ago
Forgot this file
10 Years Ago
Fixed NRE in RandomDynamicPrefab.EnterView If network exception disconnection, tell server what the exception was Handle main menu news not loading properly Fixed blurry menu texture Fixed UI scaling wrong on 4:3
10 Years Ago
Fixed some player chat messages just printing "SERVER" Fixed white line on Steam avatars
10 Years Ago
Fixed not being able to drag from belt bar or some of loot bar Put corpse inventory container first (temp hack, so can loot corpse body)
10 Years Ago
Added experimental tiling per splat; only on legacy shader atm Unbroke blend mask toggle
10 Years Ago
Attempt at fixing TerrainPaint splats going retard sometimes
10 Years Ago
Terrain atlas generator now throwing error on invalid splat texture size
10 Years Ago
Fixed being able to drag empty icons Added Pickup notifications
10 Years Ago
Added blend masking toggle to TerrainPaint, for debugging purposes Fixed TerrainPaint mismatched splat channel ordering in play mode
zon
10 Years Ago
NPC no longer jump far ahead after being updated slowly.
10 Years Ago
Added skinned male variant head with LODS
10 Years Ago
Added some randomization to rad towns 2 and 3
10 Years Ago
Added randomized mushrooms to more trees
10 Years Ago
Fixed pointless allocations in AISense Changed AIObstacleRedirect to AISenseRedirect
10 Years Ago
Fixed ItemIcon shader being grayscale on OS X
10 Years Ago
Tweaks menu - sound + input options, fps graph Fixed String.ToInt not working as designed Fixed graphics.quality not changing all quality settings Updated phrases
10 Years Ago
Fixed two script class name fuckups
10 Years Ago
Bunch of terrain texture V2 renames.
10 Years Ago
merge from main
zon
10 Years Ago
Started to unify flee and retreat.
10 Years Ago
Missing file
10 Years Ago
Strip server-only components on client build
10 Years Ago
Removed ConsoleSystem.ConvarChanged Updated ConvarWater to use new convar callback
10 Years Ago
Belt bar selection highlight
10 Years Ago
Added TextureUtil class along with TextureUtil.ReadCompressedPixels from Texture2D
10 Years Ago
Scene2Prefab - optionally don't update unchanged scenes
10 Years Ago
Removed editor checksum debug log
10 Years Ago
Added terrain texture Bake replace request dialog
10 Years Ago
More layout width for the info fields in the F1 menu
10 Years Ago
Added world seed, size and checksum to system info
10 Years Ago
Forgot updated icon metas
10 Years Ago
Fixed legacyLevel2 not playing for petur Added control map channel indicator to splat icons
10 Years Ago
Hide vital warnings if they're not vital Show main vitals in inventory menu
10 Years Ago
Wait two frames between world generation steps to guarantee UI refresh
10 Years Ago
Terrain map extension refactor Reduced RAM usage by making some textures readonly once they're no longer required by the CPU Reduced RAM usage by never turning biome and topology data into textures Reduced VRAM usage by compressing the normal map at runtime
10 Years Ago
Fixed all chat being "text"
10 Years Ago
Fixed background blur in dev scenes Fixed steamworks error on shutdown
10 Years Ago
Handle www error when downloading news images Handle retry connection error when missing server address Handle ConsoleSystem.Build when passed a null object
10 Years Ago
updated the some sound effect names so they match the other weapons
10 Years Ago
New island stuff.
10 Years Ago
Fixed terrain normal texture scene connections and updated metas
10 Years Ago
added dryfire anims and sounds for all of the weapons; fixed some clipping problems with the thompson reload added ironsight animations for the pump shotgun
10 Years Ago
Changed normal texture importer format from bump to advanced + auto_compress; manual swizzle, consistent with runtime Added andre's changes
10 Years Ago
Converted terrain normal map bake to tangent space (shaders need updating) Made AssetStorage override previously stored PNGs
10 Years Ago
Switched terrain normal textures to compressed tangent-space; updated terrain and water shaders
zon
10 Years Ago
AISense no longer adds redundant obstacles.