108,245 Commits over 3,867 Days - 1.17cph!
Updated the basic shirt to use the metalness version of the standard shader. Also added a detail texture.
Disabled glossy env on terrain shaders; unity seems to fail binding the correct custom cube before rendering the terrain
Tweaked testlevel terrain specular params
First pass at bone knife sounds
Reapplied reflection probe disable patch for OS X / Linux
Time of Day update to 3.0.0 prerelease 3
Tweaked SH calculations to be more in line with default lighting
Set ambient color (used in bottom hemisphere) to the same as the one in default lighting
Temporarily reduced reflection cubemap intensity by 75%
Picking up an item from the ground shows pickup notice
Tweaked lerp rates
Tree entities + Building Blocks have lerp disabled
EntityFlag_Toggle component uses UnityEvent
Properly mark generated LootSpawn properties as dirty when generating so they save
DropUtil adds some angular velocity too
Add bone fragments to default inventory in unity editor
Tuned down terrain grass specularity; was more obvious at night with env refl
added boar animations for angry / tired state.
tweaked the bear's angry / tired animations.
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH (again)
Made SpanningTree capable of handling multiple disconnected subtrees
merging realm fixes from radtown branch
Loot boxes can be destroyed (and their contents spilled)
Loot boxes can be respawnable
Fixed realm error when moving items in the inventory
Save loot contents
Loot regen
Merge fixes
Added TerrainMeta inspector
Tweaked server console colours
Switched default in-editor compilation settings back to CLIENT+SERVER
Made setting up terrain extensions a bit less horrible
Forced TerrainMeta to be present on terrains with extensions
Fixed Locks not saving proper
Fixed nametag NRE
Fixed NRE in status command
Fixed viewmodel NRE
Fixed NRE in DropItems
Fixed NRE in SendPlayerState
Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness)
Strip ParticleScaler from server builds
Removed aimcone from bolt rifle
Throw error if Realm not set
Added dummy implementation of ServerConsole on OS X / Linux
Fixed base 3 having no collision.
Server logs now go into server identity folder
Server logs use windows newlines
Fixed sometimes reverting to real world time
Fixed cloud shader compilation on Windows
Time of Day update to 3.0.0 prerelease 2
Updated PlayerNameTag and AtmosphericBlend
Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
Disabling message recycling (test)
Enable fps.limit for servers
Temp fix for syringe exception
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH
Patched terrain shaders to include glossy env reflections, in order to better match other objects like rocks
Homing no longer starts with a perpendicular waypoint if called after an idle period.
NPC homing now immediately succeads if already home.
NPC no longer flip in and out of a sleeping state while sleeping.
Height map fallback now logs a warning.
NPC now use a fallback to snap to terrain when there is no height map.
NPC now return home before sleeping.
Restored custom deferred shader
NPC now sleep when tired.
Tuned down exagerated pvt parallax mapping
Improved pvt parallax at mid-far distance
added an angry_idle pose for the bear.
Animals can now die of sleep deprivation