128,942 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Removed Tick
Fixed fire gobbling too much wood
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed assert in Item.RemoveFromWorld()
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt at fixing motion blur resize issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene stuff. More snow rocks.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added server perf.csv spitting to server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added LZ4 compression lib + wrapper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added kickall
Server Perf logging fixes
Added textures command (lists textures)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cleaned up GameManager slightly
First stab at stripping components on the DS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made decor spawn system abide per-prefab spawn probabilities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased probability for small stones in forests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed LUT blending bugging around if a time sync from the server sets back the local time
 
                
                
                
                
                
             
         
        
            
            
            
                
                stag rig; stag running animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor fixes and adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed moon being kinda blue
Tweaked LUT blending times
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made items not be ScriptableObjects
ItemID's are now uint (was int)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ItemContainer no longer derived from ScriptableObject
Wolf prefab now uses Minh's animation + effects
Increased protocol
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated andre's wolf prefab with my animation controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some bone structural errors in the deer rig.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing NRE errors popping up on Sentry
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed to straight normal+height packing for less artifacts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merging terrain normal related changes
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Committing these meta files so it doesn't keep asking me to commit them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oops, need TestLevelTerrain for the test level :S
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder texture for missing splats to fix pointless error logs in dedicated build
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made obstacle closest point checks 3D
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Replaced cylinder obstacle height with extents (= height / 2)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Time to get this to main to keep the branch from diverging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only execute AI handler on server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restored menu background terrain
Added normal mapping to menu background terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Coder-art-fixed the menu background terrain height being off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some basic AI script descriptions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made AI handler always execute in-editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added target distance to follow behaviour
Fixed max per-behaviour max distance being ignored by follow behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added debug gizmo to behaviour base class
 
                
                
                
                
                
             
         
        
            
            
            
                
                Those two gizmos are no longer required
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made FollowWaypoint target distance configurable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved context map decision making