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108,225 Commits over 3,867 Days - 1.17cph!

zon
10 Years Ago
Updated Behave to 2.5.
zon
10 Years Ago
Started profiling Behave.
10 Years Ago
Setting up console window to host other developer tools
10 Years Ago
Another IsNaNOrInfinity check in AILocomotion
zon
10 Years Ago
Tidied NPC profiling.
zon
10 Years Ago
NPC now briefly stop thinking and moving while they eat.
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
NPC now set animation state when making decisions.
10 Years Ago
changed the animals to use 1 state variable, instead of separate variables for sleeping / eating / tired / etc..
zon
10 Years Ago
NPC now send an animation state property across the network.
zon
10 Years Ago
Gave many of the animal classes a more generic name.
10 Years Ago
some animations for the ak47 view model; fixed a bug w/ rifle shell casing model.
10 Years Ago
First pass at thompson sounds
10 Years Ago
10 Years Ago
added Eating animations for all of the animals.
zon
10 Years Ago
Merged changes from animals/ranked.
zon
10 Years Ago
Restored hunting changes.
zon
10 Years Ago
Subtracted ranked merge.
zon
10 Years Ago
Subtracted main merge.
zon
10 Years Ago
Subtracted meta changes.
zon
10 Years Ago
A bunch of simple meta file changes.
10 Years Ago
firing animations for the ak47 view model; alternate attack animation for the 3rd person pickaxe
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
Merged chances from ranked.
zon
10 Years Ago
Animals now send an eat animation trigger.
zon
10 Years Ago
Restored animals sensing attack initiators.
10 Years Ago
WorkQueue performance tweak
10 Years Ago
UpdateSurroundingsQueue profiling
10 Years Ago
globalchat enabled by default More server console tweaks/fixes
10 Years Ago
Tweaking console newline behaviour
10 Years Ago
Don't load entities with NAN/Infinity positions, warn on it Tweaked WorkQueue warning times Show stats in server console
10 Years Ago
Guards against NaN/Infinity vectors and added warnings
10 Years Ago
added some variations to the 3rd person melee attack. There's now 3 different attack animations that get played randomly. tweaked the placement of the salvaged hammer and made it use "pickaxe" hold as it looks more natural that way.
zon
10 Years Ago
Animals now have a stand action.
zon
10 Years Ago
Fixed animal shame.
zon
10 Years Ago
Animals can now compete to establish dominance.
10 Years Ago
tweaked the pistol/rifle shell materials so they look more shiny; tweaked the 3rd person run animations; added an idle animation for the ak47 view model
10 Years Ago
Don't re-network updated stability value unless it changed
zon
10 Years Ago
Fixed AI think process. Fixed AI attack and move to.
zon
10 Years Ago
Added speed context to flee action.
zon
10 Years Ago
Low level animal actions now tick a behaviour tree.
10 Years Ago
rigged up the view model for the ak47.
zon
10 Years Ago
Updated Behave to 2.4.2.
zon
10 Years Ago
Simplified decider choice comparison.
10 Years Ago
Spawned entities send a creation message immediately
10 Years Ago
Fixed player models not aiming up/down
10 Years Ago
Properly named queue time warnings
10 Years Ago
Splitting up Cl_BasePlayer into partials Fixed fall damage Rebuilt plugins
10 Years Ago
Fixed missing smoke materials on cargo plane and torch
10 Years Ago
made some improvements to the 2handed spear attack