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121,135 Commits over 4,018 Days - 1.26cph!

9 Years Ago
updated mp5 silenced attack sound
9 Years Ago
Merging biome tinting shader changes
9 Years Ago
Fixed attachments motion vectors causing problems with tssaa
9 Years Ago
Fixed a situation where child entities could miss a group change of their parent, then leak on the client
9 Years Ago
adjusted mp5 clipping
9 Years Ago
Merged prop changes from dungeon
9 Years Ago
Entity find commands return both client and server entities in the editor
9 Years Ago
Removing some not needed models and textures
9 Years Ago
Fixed RUST-1350 / Cave sections transparent (Object quality)
9 Years Ago
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9 Years Ago
Updated train_track material to include tint mask inclusion keyword
9 Years Ago
Fixed pivot points
9 Years Ago
Added optimized path to skip tint mask sampling when slot is unassigned; std and std decal shaders
9 Years Ago
Added industrial prop LODs
9 Years Ago
biome tinting for player buildings and objects test
9 Years Ago
Set texture properly when resettodefault Import Version2 properly (for conversion) Indicate old items Detect changes, reload textures automatically Changelog field Export to folder (for preview)
9 Years Ago
Fixed rare-ish infinite loop in SoundManager
9 Years Ago
Cherry picked blend layer fixes from prerelease
9 Years Ago
Touched std/blend layer shaders, just in case
9 Years Ago
Added some lights for debug to the dome Updated military tunnels
9 Years Ago
Bag'O Fixes for caves Changed caves lights to use Ambient Light LOD script Network++
9 Years Ago
Fixed shader error when using biome layer in rust/std-blendlayer (RUST-1348, RUST-1349)
9 Years Ago
move serialized properties on SoundOcclusion outside of if CLIENT
9 Years Ago
Added Utility.Texture.DecompressNormals( tex ) Added Utility.Texture.SaveAsPng( tex ) (works on non readables) Added Utility.Texture.CreateReadableCopy( tex ) Texture rows updated from defaults Texture rows reset to default button Texture rows download texture button Added string.TruncateFilename( len ) Clicking texture filename finds it in explorer
9 Years Ago
Quick mp5 gunshots for helk
9 Years Ago
Bring FMOD crash prevention delay times up to old values
9 Years Ago
Added parent to entity info Added find_parent command
9 Years Ago
Network++
9 Years Ago
Do budgeted sound updates via Update instead of a coroutine
9 Years Ago
Fixed error in entity find commands when group is null
9 Years Ago
Merged from root
9 Years Ago
Remove debug.log call
9 Years Ago
merge from main/soundocclusion
9 Years Ago
merge fixes
9 Years Ago
merge from main
9 Years Ago
First pass at sound occlusion (disabled via audio.occlusion convar for now) Add ability to fade sounds out when voice limiting instead of stopping them immediately
9 Years Ago
9 Years Ago
tweaked the position of the muzzlebrake / silencer on some of the weapons
9 Years Ago
added AmbientLightLOD for vince
9 Years Ago
protocol++
9 Years Ago
mp5 balance
9 Years Ago
silencer hides tracers silencer sound max distance is 40m (was 100m)
9 Years Ago
added mp5 LR300 now craftable phrases/manifest protocol++
9 Years Ago
UI niceness
9 Years Ago
Water vis trigger now re-uses terrain trigger collider if available, by default Added water collision with functionality akin to terrain collision
9 Years Ago
Merge from main
9 Years Ago
Fixed possible NRE in entity find commands
9 Years Ago
Canvas ordering
9 Years Ago
merge from main