119,258 Commits over 4,018 Days - 1.24cph!
Ration floating box: fbx, lods, col, textures and materials
fixed sandbag barricade (prop version) never culling in dungeons
Some tweaks to pigeon nest structure models/prefab
Death screen: bear.prefab -> bear
vertex normal fixes, collision improvements
WTP Scene dressing update
Building Structure - Sewage tanks models/LODs/COLs/Prefab
WTP scene updates
Trainyard building LOD wrong material fix
Tweaked water / landmass ratio
Updated plugins VS solution to allow compilation with XS
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID)
Network++
Fixed muzzle mods missing from asset bundles (RUST-963)
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Fixed admins getting AH violations when disabling admin cheat while moving very fast
Fixed taking damage when entering water while using admin cheat
Fixed being able to place boxes partially inside walls (RUST-908)
Fixed weapon attachments being invisible when attached to weapon that is currently held
Cleaned up some code that dealt with the weapon attachment disabled flag
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
Slight increase in size to the prevent building zone of Airfield, Dome, WTP
Fixed that only the first weapon attachment was receiving the weapon aiming state
Weapon mods can add offset to weapon stats (as well as scale them)
Fixed weapon hip aim cone parameter being ignored (always 1)
Forgot this ladder prop prefab
Satellite Dissh and Sphere Tank updates
moving LOD component of older models to renderer LOD
made ready to place prefabs out of them
Renamed Internal-PrePassCollectShadows to Internal-ScreenSpaceShadows to match built-in change
Fixed revz screen-space shadows
Building Structure - Water tower collision adjustments
LOD Distance adjustments for iconic structures
Building Structure - Water tower - COLs & Prefab update
Dungeons backup
broken item mods fall off weapon into player inventory
muzzlebrake/muzzleboost first pass
broken implementation of attachments coming off weapons
Fix for PhysicsEffects error when collision.contacts is empty
Building Structure - Water tower - model/LODs/Prefab
Trainyard/WTP backup