121,135 Commits over 4,018 Days - 1.26cph!
recycler, textures, lods, prefab, collision etc
Fixed censorship cube update issues
World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
Merged shipping containers and added harbor crane blockout
BuildAssetBundles - print status, timings
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Trying to improve load times
dock walls greybox set models and prefabs
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mp5 deploy/reload/etc sounds
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
water-vis-trigger: fixed fresh/salt water no longer drinkable (RUST-1357)
water-vis-trigger: removed redundant endsample
new and improved muzzleflashes for all the guns.
Scene2Prefab (monuments and dungeons are now using flat hierarchies for performance)
Network++
Save++
Scene2Prefab hierarchy flattening does not remove empty child objects of entities
Enabled hierarchy flattening in all dungeon / monument scenes
Scene2Prefab can opt out of automatic hierarchy flattening
Protocol++, rebuild plugins
Merged workshop beta into prerelease
Made Scene2Prefab a bit faster
Nicer progress bar for Scene2Prefab
Undone PreservedPrefabs idea
SkinnedMeshRendererInfo stores transforms (for workshop)
SkinnedMeshRendererInfo.BuildRig() builds a working default rig (workshop previews, icons)
SkinnedMultimesh can be rebuilt without resetting meshes (to retain workshop materials)
Camera.FocusOnRenderer handles rotations properly
Added caves ore loot spawners
Replaced windows.form save/load dialogs with terrible custom versions
Some misc stuff in airfield
Flatten dungeon prefabs on export (performance)
Fixed water invisible on respawn after dying inside water-vis-trigger (RUST-1358)
Fixed cave_small_easy scene merge fuckup
World model drops for double shotgun, LR300 & bota
AmbientLightLOD uses LOD grid for better load balancing, less stress on the dynamic LOD manager
water-vis-trigger:: fixed underwater overlay activating between tiny trigger gaps
water-vis-trigger: changed gizmo color to blue-ish gray
water-vis-trigger: cleaned up unnecessary null checks
Merge from main
Network++
Fixed locks not being networked properly