108,176 Commits over 3,867 Days - 1.17cph!
Fixed underwater color grading looking neon blue in the arid biome
Added chicken to the spawn handler
Fixed building walls horizontally out of the side of other walls
Made some quick icons for the building parts
Added speed param to chicken_anims (unused by the controller right now but animals use this)
In editor spawn with a foundation plan
Tweaked maximum rock slopes
Fixed rock_08 loving to be placed beneath the terrain
Coderart-tweaked dirt texture to play nice with color mapping
Made the default server seed get generated from a unique device identifier
Allowed water streams to form in the arctic biome again
Tweaked water level in the arid biome
Smoothened island outline shape falloff
Added separate conditional cliff texturing to beaches to allow for nice cliffs towards the ocean in the future
Fixed compile error due to missing root bone in chicken skin
Fixed generatemanifest/prefabupdate changing prefabs without changes
prefabupdate now 70x faster
grabbed latest phrases
Fixed terrain slope calculation being slightly off on diagonal polygons
Animals now use one behaviour tree.
Builder - try to build the bundle
Fixed a crystal material being pink
Made the generated savegame name more failsafe
Disabled server autosave in-editor for less stuttering while testing
Removed chicken/temp.mb (?)
fixed the footsteps playing multiple times
Changed default world size to 4000
Changed default world seed to 0 (i.e. generate a random seed)
Gave beaches a bit more slope to counter water z-fighting and reduce the average beach width
Tweaked decor rocks
Protocol++ (network + save)
added an "chicken_skin" prefab with all the components set up (copied how the other animals were set up)
added sound fx for the chicken
added particle fx for the chicken (feathers flying around when flapping)
added a script to change animal skins
Converted Rock to new HeldEntity system
Animal attack stats now part of BaseAnimal.
Updated image effects to b13
Made sharpening toggle with AA
Moved water image effects to their own child object (like radiation)
updated manifest & phrases
New storage crate in code - Can be locked
Player ensures to stop looting upon death or disconnection
chicken animations all done. Gonna work on the sound effects now.
Replaced Resources.Load prefab loading with PrefabLibrary class
Fixed animal patrols on test level.
Disabled splat based height offsetting underwater
Made bushes cluster more on open fields
Increased bush count along forest edges
Create the terrain after spawning all landmark and decor (so that dynamic changes applied by decor are already known)
Made terrain height offsetting based on splats more extreme
Fixed that the procedural map would load BuildingTest.sav, removing all spawned entities in the process
Added window bars
Replaced placeholder textures on blocks with some different placeholder textures
Can build on top of blocks (like floors)
Hinged door stability (falls to bits of frame destroyed)
Floor placement on supports more permissive
Lock is removed properly when door is destroyed
Saved ~70 ALU in terrain shader highest quality mode
Stability points on all non grounded blocks
Fixed UVs on a bunch of placeholder building component meshes
Fixed a bunch of pink materials
RemoteLog - moved to server prefab (gamesetup is only for the editor)
Animals now have metabolism.
Client - disconnect if exception in networking
Protocol++
Strip LightLOD from server builds
Created base metabolism class.
RustBuilder.exe - for the build server. Builds in paralell, catches Unity crashes and automatically retries.
chicken running / attack animations; Twerked the chicken walk animations a bit.